On a long, boring day in the 90's, my aunt unearthed her old Red Box edition of Dungeons and Dragons. From that day forward, I've been running tabletop rpgs of every kind and system I could get my hands on. While my collection is hardly exhaustive, I have enough to run a great variety of games and a world built to accommodate each of them. From D&D to Starfinder, from GURPS to Fate to Genesys, from Iron Kingdoms to Anima, if you want a new experience or a fresh twist on an old classic I'm your Game Master.
I prefer to think about my games as an action-adventure film; role-playing scenes and action set-pieces in whatever amounts of emphasis that players prefer. I prefer to set a party loose on a situation/area than create a rigidly structured adventure, but I try to keep the preferences of my players in mind. All in all, my rule 0 is "The game should be fun."
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