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TJ

he/him

5.0

(4)

Timezone

America/new York

Language

English

About TJ

Hey! I am a table top player of over 10 years, experiences in D&D 5e, Pathfinder 2e, and Call of Cthulhu systems. Although I am on the younger side, I am only in my early 20s, I have found a true joy in table top games. The lore of The Lord of the Rings, the magic of Harry Potter, the rogues in Men in Tights, I love finding the fantasy that envelopes media, and draw inspiration to make a better story for my players. More often than not, I choose to be a GM for other players as this is my passion, I very much enjoy building a story for others to go through and experience. I try my best to be as accommodating as I can with my games, rule of cool always wins out if it makes the story more fun for all of us! Much of my time as a game master has been spent teaching new players the game systems I enjoy to get more players into this hobby! The best part of table top games is seeing the joy it brings to new players, and I want to use these games as an opportunity to get new players and veterans together to make stories and enjoy their time together!

At a glance

1 year on StartPlaying

Highly rated for: Knows the Rules, Rule of Cool, Creativity

Featured Prompts

The three words my players would use to describe me are...

Knowledgeable, Easy Going, Supportive

How TJ runs games

A brief overview of my perceptions for each of the "pillars of play" Combat: Definitely my favorite aspect of games, I really get into the tactical parts, especially with Pathfinder 2e as a system. However I do understand that all players do not have the same sentiment as myself and I balance my games accordingly. Roleplay (Social): It's hard not to enjoy the social aspect of a role playing game. I will say I am not very good at voices or anything like that, but I do try my best to make my characters distinct enough that my players can understand they are talking to different people. Roleplay (Exploration): A part of table top games that gets overlooked, it is definitely something that should be played with more and I do what I can to bring it to the games that I run!

Featured Prompts

Rules are...

Important to me. They are something I take the time to learn as much of as possible so that when something comes up that is, I'll call it rules flexible, I have the understanding to make it work for my players!

TJ's Preferences

Platforms

Game Mechanics

Game style

Combat Heavy

Rule of Cool (RoC)

Hexcrawl / Exploration

Tactical / Crunchy