Thomas Thoreau
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5.0
(12)
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Identity
About Thomas Thoreau
Heya, I’m Thomas! A lifelong storyteller with a flair for the dramatic, I love collaboratively bringing worlds and narratives to life in a great number of systems. My specialty has always been the crafting of immersive experiences where players aren't just witnesses to the story, but are foundational to the direction the world and narrative take. As a composer for film and TV, I bring the same interweaving of artistic and technological techniques to the games I run/facilitate. Visually, that takes the form of animated maps and splash screens, dynamic lighting and particle effects, and detailed, animated tokens. Sonically, I blend adaptive and dynamic environmental ambience with soundtracks (both subtle and striking) to emphasize the mood, be it combat, exploration, intrigue, or downtime. I strive to bring a presence and personality to every NPC—villain or ally—to make them feel multi-dimensional and truly alive. The end result is an experience that is visceral and personal, with the character's actions showing a real and tangible effect on the world around them. I am deeply inspired by the epic character arcs of shows like Critical Role, but will happily deliver lighthearted fun like Dimension 20 or the Adventure Zone depending on the campaign and the table's preferences. One of my favorite things about this hobby is that so many wonderful experiences fit under the TTRPG umbrella, so reach out and tell me what you are looking for. Chances are we can build it together.
At a glance
Less than a year on StartPlaying
3 games hosted
Highly rated for: Sets the Mood, Creativity, Inclusive
Featured Prompts
I got started GMing...
To always have a hobby that keeps me at the edge of my comfort zone so I continue to grow as a person.
My favorite books are
The Picture of Dorian Gray (Oscar Wilde), The Silmarillion (Tolkien), One Hundred Years of Solitude (Marquez).
When I'm not running games I'm...
Composing (Film/Video Game Scores), Performing (Orchestral Folk), and Reading.
How Thomas Thoreau runs games
I strive to create a dynamic and exciting blend of evocative roleplaying, wondrous exploration, and captivating combat. For sandbox campaigns, players are offered endless possibilities, giving them the freedom to uncovered emergent stories as they carve their own ways through the world. While mostly a rules as written GM, I subscribe to the "rule of cool" to help create unforgettable moments that put the players in the spotlight, in and out of combat. Creativity is the lifeblood of our hobby, but requires the backdrop of a grounded system of rules upon which those moments may stand out as exceptional moments. Whether you seek poetic, raw moments of character expression or intricate, tactical combat with objectives that reach far beyond skirmishes-to-the-death, you will find a home at my table. Let's craft some living, dramatic, exciting moments together.
Featured Prompts
My games focus on...
Character driven narratives and cinematic set pieces.
Thomas Thoreau's ideal table
My table is catered towards players who want cinematic descriptions and emotional stakes to their actions, even in combat. The interpersonal relationships you make with NPCs should be just as powerful and rewarding as your character's abilities.
Featured Prompts
I love it when a player
Has a deep emotional reason to care about their character's goals, the party, and the world around them. I love when players come with a context for their character, but leave room for them to grow and adapt in response to the challenges and joys they experience.
Thomas Thoreau's Preferences
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