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Jake (Zaix)

Jake (Zaix) (he/him)

5.0

(7)

2 years on StartPlaying

1 game hosted

Highly rated for: Creativity, Teacher, Inclusive

About me

Welcome Adventurers! Veterans and New Comers alike! My name is Jake, but I also go by Zaix. I have been playing and GMing TTRPGs for the past 20 years, receiving my D&D 3.5 Players Handbook at 12 years old. Since that time I have been obsessed with the magical worlds within various books or systems and using that information to build stories with friends and strangers alike. I've played and run D&D 3.5, 4th, and 5th edition. Zweihander, Shadowrun 5e, Only War, Lancer, The Starwars games published by Fantasy Flight Games and the fan made Pokemon Table Top United. However, my favorite has been Pathfinder and most recently Pathfinder 2e. Pathfinder 2e is my desired game to run here, but I use a few optional rules which I either have at the time of reading this or will have shortly on youtube explaining how they work and why I chose them. A quick list is below: 1) Proficiency Without Level. - Reason: I have come to find that Pathfinder 2e is an incredibly deadly system that can end an adventurers career despite their thoughtful tactics and planning. To me that wild variety of chance feels as if the game punishes indiscriminately. I do believe that tension in combat is important but I dont feel the base rules provides as much tension as they do frustration. 2) Automatic Bonus Progression - Reason: By having characters gain the presumed mathematical requirements of Basic Magic Items this removes the immersion breaking coincidence of each player character finding a +1 Weapon that is the better version of whatever they are already using at the same time. This also opens the game to more interesting magic items that assist in either creative solutions to problems or drive the narrative. 3) Stamina - Reason: This rule has the largest variety of reasons. - The game assumes that each character is at maximum HP when building encounters. Stamina takes some pressure off of the party which otherwise would all but require that at least one person heavily specializes into the Medicine Skill or that at least one person is a dedicated healer. Ultimately opening up options for the player characters. - Without Stamina the consistent need of the Medicine Skill and Treat Wounds after every combat slows down the game with repetitive, uninteresting RP or becomes so hand waived that it may as well not exist. - This also changes Hero Points to Resolve Points. 3 Resolve Points are gained after each long rest instead of 1 Hero Point being provided at the beginning of a session. I've come to find that most players rarely engage in dangerous or "Heroic" activities often enough to be awarded Hero Points although the game assumes many are awarded during the session. There are other Variant Rules that I would not be opposed to using if others are interest and a group consensus is formed. The most often suggested are Free Archetype & Ancestral Paragon. A link to a list of all Pf2e Variant Rules: https://2e.aonprd.com/Rules.aspx?ID=1297 About The Campaign: The Campaign Setting is mostly based off Golarion Lore (the official Pathfinder2e Game Setting). I run a mix of Pre-Written Adventures, or Modules, along with improv and homemade adjustments based off the party's decisions. There are no rails once the players become aligned with their characters. I encourage my players to be creative and thoughtful, bending heavily toward the "Rule of Cool" and rarely make firm statements when compared to opportunity for open communication and compromise. Structure: The first game session will be an extensive session 0 where we discuss what individuals are looking for in a campaign, such as which Pillar of Play they find most important. What topics they do and do not want touched on. Individual experience. The second session will be more akin to a 0.5 session. Pathfinder 2e is a very tactical game. It is imperative that each player has the opportunity to play the character that they want but also to work as a team. In this session we will discuss character options, plans, goals, builds, and the like. Unlike other d20 systems some of us may be more familiar with, Pathfinder 2e is just as much about the role of the party as it is of the individual characters. The Third session will be the first full session of play. Where I have been able to write and begin a game based off information received from the prior two session. The game will continue as long as there are individuals who want it to. The sessions will last between 3 and 4 hours. I use Foundry VTT and an extensive list of Mods. Maps are either created by myself using Dungeon Alchemist or from my backlog of PFS Modules. Looking to include Syrinscape & AI Art Generation in the future. If you have any questions or concerns please feel free to DM me and I will be happy to respond as soon as possible.

GM Style

My style is highly determined by my player base. I personally enjoy deadly worlds where the environment is as dangerous as the monsters and the PC / NPC interactions matter.

Game platforms used
Game Master Reviews (7)

Proficiencies

Players say this GM is great at:

Creativity

Teacher

Inclusive

Harry avatar

Harry

Played 1 sessions

A great DM to follow along with, Zaix was pleasant and engaging to play with. He's able to describe the environment very well, and was willing to work with me with an off-the-cuff character concept. Highly recommend for newer players and older ones alike!

Æìlis avatar

Æìlis

An incredible and flexible DM who prioritizes the safety and comfort of all players, old and new, to allow themselves to get away from the stressors of the world and relax in a space that lets you indulge in the creature comforts of fantasy- while giving the guidance and (flexible) structure required for such a shared experience. Able to merge rules and narrative seamlessly, Jake has helped me see the storytelling potential of tabletop: and allowed me to tell /my/ story, in a space that felt right to me. He was my first experience with TTRPGs, and helped me understand the rules (goodness are there a lot of them) in such a way that felt digestible-- and let me bend them a little to help fit the narrative. I really cannot recommend him more. Thank you so much!

Dunken avatar

Dunken

A very fun and thoughtful GM, puts 100% into his games

Amy avatar

Amy

I know Jake in person and honestly had no idea what TTRPGs even were before I met him. Listening to him talk about his games piqued my interest so he decided to run a campaign for me and all my friends (all excluding one of these friends were also newbies.) After looking through his collection of Pathfinder books I felt in over my head.. there was so much information to take in! But Jake broke it down and made it easy to understand for all of us. I could tell he bent the rules a bit too to ensure the beginners had more fun and really enjoyed ourselves. Also my more experienced friend was just completely immersed in his fantastical story telling. As a bonus Jake's sense of humor is just as ridiculous and goofy as mine. His puns are on point so that just added more fun and we all shared a ton of belly laughs. I'm so sad the campaign ended but I look forward to when I have to time to join another one of Jake's adventures!

BenignBrute avatar

BenignBrute

Jake is a very creative roleplayer with a strong mind for rules and game theory but his most refreshing quality is that he is totally engaged with whatever game he is participating in (as a GM or player) If the idea of having a GM who is more into your Character's backstory than you are sounds fun, Jake is for you. Have an idea for a character, setting, homebrew rule or game modification? Jake is for you. While being sure to leave plenty of room for player input into his own Universe you can be assured that Jake has thought ciritcally about the set and setting around you. Your party will be in good hands no matter how prepared or unprepared you might be. Good Luck and Have fun! <- Hopefully with Jake (Zaix) :)

cam (yikes) avatar

cam (yikes)

Jake is the best role-player I have ever had the pleasure of playing TTRPGs with. He basically taught me the rule-set of every game we have ever played, on top of performing the most meaningful in- character role-playing experiences (the reason I play TTRPGs) that myself or my characters ever experienced. He is capabale of the fun character moments, as well as the super serious, deeply-thought out character exploration moments. I look forward to every single session I play with Jake, whether he is DMing, or is my partner in crime as another player. Bro is really a top notch role-player.

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