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Tales

he/him

5.0

(5)

Timezone

America/sao Paulo

Language

English
Portuguese

Identity

LGBTQ+
Teacher/Educator
Multi-lingual

About Tales

Hi there! I'm Tales and I have been GMing since I was a small kid. Playing RPG has been the single most influential practice in my life: from teaching it so I could make new friends all the way from using the scheduling, group facilitation and engagement knowledge in my corporate job as a project and community manager or in my side gig of coaching creative writers. I would be a very different person – and arguably much less happy – without RPG. I've played and GMed the big ones (multiple generations of D&D, GURPS, World of Darkness) and I am particularly passionate about indie games such as Shadowdark and EZD6 because they are fast and easy to get right into what is the fun part of RPG for me: the connection with players and the stories we can craft together. As a GM, I am here to make the game fun for everyone, and I am constantly working towards improving my sessions based on feedback from previous games (we can call that a quirk from my days working in education). Outside of gaming, I'm a gay polyamorous Brazilian somewhat nomadic writer fox who loves fantasy and studies nonviolent communication. Oh, and sometimes I cosplay as corporate management consultant because we live in a capitalist society that limits how much time we can dedicate to the things we love.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

Featured Prompts

I got started GMing...

After I learned about RPG from my brother and played it a couple of times with his friends, I had to form my own groups, and the best way to do that was GMing. In no time, that became one of my favorite things in life, so I just continued to this day :)

My favorite shows/movies are

I love a show called Being Erica, which is a good mix of comedy and therapy session mixed together. Other than that, you can often find me watching some anime, usually fantasy, action, or cutesy slice of life meets magical powers.

When I'm not running games I'm...

Whenever I have free time, I am meeting friends, playing with my cats, hiding from social life at home, and/or studying Japanese. Sometimes I am also writing online, another habit I've picked up from my child/teenage years :)

How Tales runs games

My games are usually fun and light for most of the time – expect dad jokes and lots of laughter, at least until a moral dilemma with no good outcome comes up and the true values of your characters shine through. I focus on a decent mix of exploration and encounters (social & combat) and I welcome most types of players, from novice to the most experienced – I'm a teacher at heart, so I don't mind helping those who are starting in the hobby. What to expect from me: * Ruling over rules * Player ideas influencing the world building * The inclusion of your character ideas into the campaign What you will NOT find in my games: * Highly tactical battles ("you are 5 feet away, sorry") * Many opportunities to min-max your characters * Dice rolls that will block the story from advancing if you fail

Featured Prompts

My games focus on...

Above all else, I love having the players realizing that their player choices impact the game world directly, and dealing with the consequences of said choices. Did you kill the goblins? Yelp, maybe they had family. Did you save the goblins? Guess who is joining you when you need support?

Rules are...

Rules are a good starting point, as they guide us through what is the intended experience and the kinds of challenges you may face from the dice. They will often inform what the characters can or can't do, but for me they are a support system to the experience, never the most important aspect of it.

When it comes to voices

I'm not very good at them, but I'll do them anyway because I think that is super fun.

Tales's ideal table

I love when players take an interest on each other and the game world. We will talk, be friendly (and potentially become friends), and when the game is rolling, we will avoid metagaming and allow ourselves to have fun by following the characters we've created – as long as they are not murder hobos lone wolves spreading chaos. At my table, everyone will have their time to shine – if not in this scene, on the next; if not in this session, most certainly on the next.

Featured Prompts

I love it when a player

I love when players have a clear vision for their characters and how they want to interpret them, especially when they have flaws that add interesting layers to the game without bothering the fun of the others.

I think metagaming...

is a way of trying to avoid in-game failure, and in-game failure can be a lot of fun when we embrace it as part of the game. I used to punish players that did metagame, but nowadays I reward players who don't.

I think min/maxing...

Is very fun on video and board games, but it gets a but boring when I need to up the level of the challenges just to match a player's high power. I like my players to struggle :D

Tales's Preferences

Systems

Game Mechanics

d20 System
d6 System

Game style

Dungeon Crawl

Theater of the Mind

Rule of Cool (RoC)

Organized Play

Sandbox / Open World

Social