game master profile header image

Cost Per Player

$20.00
StoryWeaver

StoryWeaver (he/him)

5.0

(7)

2 years on StartPlaying

16 games hosted

Highly rated for: Teacher, Sets the Mood, Creativity

About me

My name is Peter and I am an avid fan of all things Fantasy & Sci Fi. I have played D&D 5e for 5 years now and have served as Dungeon Master in several campaigns for friends, family, and students. I am also an educator; I teach third grade with a passion. I play and host games to explore characters and tell a story. Some of my most poignant experiences have been during sessions where shared storytelling has melded to create a story beyond what either party could imagine on their own. I want to feel these experiences more and share them with more! I do not host many games, so the few I do will get nearly all of my attention. Summer vacation? More like an opportunity to host some games!

GM Style

As indicated by my name, I play games for the story primarily. I enjoy exploring the depths and facets of characters, often in voices. I strive to include vivid imagery that engages all your senses in my scene descriptions to add to your sense of immersion. At the same time, I love a good combat encounter like just about every other player. I strive to play my creatures according to their stat block descriptions, using tactics appropriate for their ability levels. I am well versed in all of the 5e rules and have extensive knowledge of 5e class, subclass, race, and spells mechanics. I use some minor homebrew rules in an effort to enhance the fun of my games, but I am also flexible and subscribe to the rule of cool. I love collaboration with my players, and will reward players who actively collaborate and invest in the game with a fun, rewarding experience. You like finding magic items? Excellent, because I love giving them out! It's almost impossible to really judge someone's style from just a written intro. I can, however, list my core tenets of running TTRPGs: * The game MUST be inclusive. Everyone at the table has a responsibility to contribute to the fun for everyone else. * The GM is NOT an adversary. The GM wins when the game is fun, not when things go badly for the characters. * There will be no drama without real danger. The stakes shouldn't always be life-or-death, but a player who avoids risk will have a bland and boring experience. * Your character is competent. The dice represent things outside of their control. If you roll badly, it's not because you did something stupid; you just had bad luck. * If it's possible to retcon something, and there's a good reason for it, then we'll do it. I'll never punish you over the one detail you didn't think of or say out loud. * NPCs should make realistic choices. In social situations, they should have goals, quirks, and thoughts of their own. In combat, they should do everything in their power to win. If things aren't going their way, they should act like their life has value.

What's StartPlaying?

Tabletop Roleplaying Games Run by Game Masters

  • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.

  • Book your session and wait for the Game Master to approve you.

  • If you don't have a blast with your first game, your next game is on us.