Craig Chapman
he/him
5.0
(59)
Timezone
Identity
About Craig Chapman
Greetings and warm wishes, adventurers! Whether you are a bold and hearty hero looking for a fantastical adventure or a clever and cunning scoundrel who just wants to do the job, get paid, and go home, you'll find your place at my table. My name is Craig (he/him), and I've been a game master for more than half of my life. I grew up with my dad telling me all sorts of fantastical stories as a kid, and from there, I only delved deeper. I've run games professionally for a decade now, and have told stories for veterans, new players, and everything in between. When it comes to my philosophy on games, I hold three ideals above all else: ๐ ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ The tabletop scene is one shared across a variety of lives and experiences. It doesn't belong to any one group, and we must all look after one another and cultivate our community to make it expansive, welcoming, and safe! ๐ ๐ ๐ฎ๐ง Laughter is a universal language. Sharing moments of joy, sorrow, exhiliration, anger, and passion together lets us create memories that last lifetimes! Plus, telling dumb jokes is a fantastic way to blow off steam. I want my table to always be a place you can come to in order to have a good time. โจ ๐๐ซ๐จ๐ฐ๐ญ๐ก Lifelong learning means that the world never grows stale and rote. Following new stories and opening yourself up to new ideas gives you the opportunity to grow, and see the world through someone else's eyes. Yes, it's important to feel comfortable and safe and happy, but sometimes, it's also important to feel a little uncomfortable in order to grow! If you only have the same experiences day after day, then your life will flash right by, and if I can help you avoid that, I'd love to do so. If all of this sounds like it's up your alley, then come on by, grab some dice, and join me for a rollicking and memorable adventure! No matter what your system of choice is, as long as you bring a good attitude and respect for your fellow players, then you'll find a home here. See you at the table!
At a glance
2 years on StartPlaying
1071 games hosted
Highly rated for: Storytelling, Creativity, Voices
Average response time: 3 hours
Response rate: 100%
Featured Prompts
My favorite shows/movies are
Top three of each, because otherwise I could just name a hundred: TV: - Firefly - The Expanse - Stargate: SG-1 Movies: - Lord of the Rings - Schindler's List - Pay It Forward
My favorite system of all Time is
Wildsea! I've yet to hook anyone for a full campaign of it, but the way Wildsea helps players engage in storytelling and become part of a bizarre and wonderful world is something that will always have my heart.
When I'm not running games I'm...
Mostly reading and playing either video or boardgames, but whenever I can, also enjoying the great PNW outdoors, ideally with a cold drink in hand! Living in such a beautiful place gives me plenty of inspiration for storytelling, without a doubt.
How Craig Chapman runs games
๐น ๐๐๐ซ๐ฌ๐จ๐ง๐๐ฅ ๐๐ฅ๐๐ฒ๐ฌ๐ญ๐ฒ๐ฅ๐ My style runs towards a 50/50 split of roleplay and combat. This entirely depends, however, on the group I'm GMing, and the system I'm running. Some systems are better suited to roleplay, and others to combat, and likewise with groups! I would never force a group of narrative-driven adventurers to go through more combat than they like, or make a bunch of dungeon crawlers sit through hours of roleplay if they don't want it. When running roleplay, I love in-depth stories. Mysteries, hooks related to character backstories, voice acting, music and ambience, and as many visual aids as possible. I believe that theatre of the mind is fantastic for roleplay, but that when running online, you often need to substitute other resources because you don't have access to body language and facial expressions to the same extent. When it comes to combat, I prefer a flair for the dramatic. I rarely use monsters as they're written in book, and rely on as many third party monsters as possible, frequently generating my own and using custom abilities to make combat feel more exciting and cinematic. Not every combat needs to be life-threatening, but I believe most combats should have a goal beyond just "kill all the monsters." I vary combat difficulty based on party preference, but have a preference for more thought-provoking combats when possible. ๐น ๐๐ฌ๐๐๐ฎ๐ฅ ๐๐๐ฌ๐จ๐ฎ๐ซ๐๐๐ฌ Having been GMing for almost two decades, I've been collecting resources for a very long time. I have full access to all core materials for DnD5e via DnDBeyond, and most of them on Roll20 as well, along with rules and expansions for other game systems via Roll20. I also have significant access to third-party content, with classes, subclasses, races, feats, spells, items, and more. I have introduced countless players to DnD5e and other systems, and have developed multiple resources to help do so that I'd be happy to share with you. ๐น ๐๐ฎ๐ฅ๐ ๐จ๐ ๐๐จ๐จ๐ฅ We're all here to have a good time, and the rules in every game system exist to help us accomplish that. However, those rules are often limited, and most designers are explicit that the rules are not meant to be hard boundaries. I am happy to bend the rules to help you achieve your storytelling goals! The counterpoint to this offer is generally however that if you can do it, I can do it too. ๐น ๐๐๐๐๐ญ๐ฒ ๐๐จ๐จ๐ฅ๐ฌ Most significantly, my order of priority for games goes safetyโcomfortโfun. I don't think everyone at the table can have the full entertaining experience unless they feel secure and welcome in our shared space, and so I use multiple safety tools to ensure that everyone feels comfortable at the table. I utilize a pre-game boundaries sheet, session zero, the X-Card system, and lines and veils to this end. Everyone deserves to have a good time at the table, and I do not tolerate bigotry of any kind towards players who are all here to enjoy themselves and collaborate on a fantastic shared story.
Featured Prompts
My games focus on...
Making players as much a part of the storytelling as possible, and giving people interesting and character-defining choices every session. Also, plenty of laughter!
Rules are...
A guideline to help us have fun on an equal playing field, but never set in stone.
When it comes to voices
I've got 'em all.
Craig Chapman's ideal table
I pride myself on being a chameleon and trying to reach players where they prefer to play. I personally enjoy every element of Dungeons and Dragons, and spend just as much time designing deathtrap dungeons as I do voicing vivacious vagabonds. Knowing what my players like and providing it for them is far more important to me than expecting them to meet me precisely where I stand. Players who are good communicators and upfront about what they'd like out of the game are the best fit for my table. I don't expect you to love roleplay or to love combat, to love puzzles or to love skill challenges - I just expect you to be clear about your interests so I can make sure they're accommodated. I also think it's important that you be able to laugh! You don't have to be a joker or crack wise constantly, but being able to relax and enjoy yourself is important. No story is serious 100% of the time, and while I love a dramatic adventure, I think (at least) half of the fun of D&D is in the party you play with and the dynamics you shape and form there. A great adventure is less entertaining without a great party to share it with. My table is always without exception a welcoming place. If you don't bring a willingness to engage with people regardless of their background, then you're probably better off elsewhere. I strive to make sure everyone at my table feels safe so they can have fun without concern or worry, and I always strive to cultivate a table where everyone wants to banter before the session, catch up, and connect on some level with the rest of the party. We're here to play a game, sure, but that game is a cooperative one, and it's best played in that spirit.
Featured Prompts
I love it when a player
Takes an action knowing that it's not the best choice. I'll always reward intentional risk-taking, because I think it's great for story!
Craig Chapman's Preferences
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