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Squizard The GM

he/him

5.0

(23)

Timezone

America/new York

About Squizard The GM

As a lifelong tabletop RPG player and veteran Game Master, I have spent years refining not just my storytelling, but the entire atmosphere surrounding it. My Foundry VTT table is the result of thousands of hours of development, iteration, and obsessive attention to detail, built to deliver a deeply immersive online roleplaying experience that rivals and often surpasses what is possible at a physical table. Every environment is carefully constructed using high resolution animated maps, dynamic lighting, layered ambient soundscapes, curated musical scoring, environmental effects, and a wide suite of custom systems and automations designed to make the world feel alive. The goal is never simply to run combat encounters or move tokens across a screen. The goal is immersion. I want players to feel like they are stepping into a living world that reacts to them, remembers them, and pulls them deeper into the story every session. Over the years, I have developed an extensively customized Foundry setup featuring streamlined automation and quality of life systems that allow the game to flow naturally without sacrificing depth or complexity. Functional looting, harvesting, crafting, merchant systems, interactive journals, cinematic scene transitions, advanced quest tracking, visual effects, dynamic weather, and fully integrated character features all work together to create a polished and highly responsive tabletop experience. More importantly, all of that technology exists in service of the roleplay. My games are character driven, atmospheric, emotionally grounded, and heavily focused on player agency. I believe the best tabletop experiences happen when strong storytelling, meaningful choices, and immersive presentation all reinforce one another. This is not a barebones online game held together by dice rollers and Discord webcams. This is a fully realized virtual tabletop experience built by someone who genuinely loves the craft.

At a glance

3 years on StartPlaying

372 games hosted

Highly rated for: Voices, Storytelling, Creativity

Featured Prompts

My favorite system of all Time is

5e. It's flexible, it's fun, it's accessible. It brings the story to the people without too much breaking if you do something wrong.

How Squizard The GM runs games

I run a fairly structured table and tend to stay consistent with established rulings and agreed upon mechanics, but I strongly believe that tabletop games are at their best when creativity is rewarded. Clever ideas, dramatic risks, inventive problem solving, and bold character choices will almost always find room at my table if they make sense within the world and the moment. If you can sell me on something through roleplay, ingenuity, or sheer commitment to the bit, I will usually meet you halfway. I put a strong emphasis on immersion and try to keep in character roleplay and out of character conversation distinct from one another whenever possible. Table chatter and jokes are absolutely welcome, but I love those moments where everyone leans forward, slips fully into character, and the room suddenly disappears for a while. Players who enjoy speaking in character, using voices, describing actions cinematically, or really inhabiting their characters will fit in naturally here, though nobody is ever expected to perform beyond their comfort level. Tone wise, my games tend to balance heavy emotional storytelling with humor and personality. I love serious drama, tense scenes, and meaningful consequences, but I also think comedy is essential to keeping a long campaign human and memorable. The best laughs usually come naturally from the characters and the situation itself rather than from trying to force jokes into the setting. A grim world becomes far more believable when the people living in it still find reasons to laugh. My biggest inspiration as a Game Master is Brennan Lee Mulligan and the style of storytelling seen in Dimension 20. I love fast moving roleplay, emotionally charged character moments, layered NPCs, sharp tonal pivots between comedy and devastation, and worlds that react dynamically to player choices. I want players who are excited to contribute to that energy and build unforgettable moments together.

Squizard The GM's ideal table

My table is a table of fun above all else. I believe the best campaigns are the ones that can make players laugh until they cry one moment and sit in stunned silence the next. I believe in the jokes, I believe in the drama, I believe in the devastation, and I think all of those things work best when they exist in balance with one another. The general vibe at my table is energetic, immersive, collaborative, and very character driven. I want players who are willing to step outside themselves for a few hours and genuinely get lost in the game. Players who enjoy getting invested in the world, building relationships with the party, talking in character, reacting emotionally to events, making difficult choices, and contributing to the atmosphere will thrive here. You do not need to be a professional actor or voice actor, but enthusiasm and willingness to engage go a very long way. I love tables where players hype each other up, build on each other’s roleplay, and actively contribute to scenes instead of waiting passively for the spotlight. Some of the best moments in tabletop gaming happen when players fully commit to the reality of the world and give themselves permission to care about what is happening, whether that means delivering an emotional speech, making a terrible decision for character reasons, panicking during a horror sequence, or committing wholeheartedly to an absurd bit that somehow becomes canon forever. Humor is a major part of my games, but it tends to come organically from the characters, the situations, and the chemistry at the table rather than from constantly trying to undermine the tone. Serious scenes are allowed to breathe. Emotional moments are given weight. Horror is meant to feel oppressive when it needs to. At the same time, laughter is part of what makes those moments land harder. If every scene is misery, the campaign becomes exhausting. If every scene is a joke, the world stops feeling real. I aim for the space in between. I tend to run highly reactive worlds where player choices matter and the setting evolves around the party’s actions. NPCs remember things. Relationships develop over time. Consequences can be good or bad, immediate or delayed. I reward players who engage deeply with the world, pursue personal goals, investigate mysteries, form opinions, make enemies, create bonds, and take initiative. Players who fit best at my table are usually: • Strong roleplayers • Collaborative storytellers • Players who enjoy character development • People comfortable with both serious and comedic tones • Players willing to engage with the setting and other characters • Creative thinkers who enjoy problem solving and improvisation • People who want to help create memorable moments together Players who may not enjoy my table as much are people looking purely for tactical combat, players who remain heavily detached from the roleplay side of the game, or players who prefer a more casual drop in style where character investment is minimal. At the end of the day, I care far more about enthusiasm, creativity, and table chemistry than perfect rules knowledge or optimized builds. I can teach mechanics. I cannot teach somebody to care about the story.

Squizard The GM's Preferences

Platforms

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy