spoon (he/him)
5.0
(11)
Less than a year on StartPlaying
Highly rated for: Creativity, Sets the Mood, Storytelling
Average response time: 7 hours
Response rate: 100%
About me
I've been playing TTRPGs since I was 17 and I've been GMing regularly for 10 years. I have vivid memories of experiences I've had in TTRPGs with great players and masters- so vivid it's like I was there. I'm enthusiastic about creating more of those memories. Some might say overly enthusiastic. Others might say I'm chasing the dragon. My first TTRPG was Dark Heresy 1e. As an acolyte of the Inquisition, I learned to bring retribution to the heretical enemies of mankind and that my mind was a far better video game than any I had played up until that point. As a day job, I work in corporate IT. In my free time, I binge-consume all forms of media. Those two facts are mundane by themselves, but what it ultimately means is that I have a lot of time and inspiration to brew up a new tale in the ol' brain cauldron.
GM Style
Tell a story with me. I like to focus on immersion. I achieve that with visuals and audio, as well as prepared narration where appropriate. While I self-indulge with voices for my characters, there's never any pressure on players to match that. Intrigue and investigation are some of my favorite elements of TTRPGs and players can expect me to prepare scenarios including those elements when I can. What is the Mayoress of that town getting up to behind closed doors? Where did this bloody handprint in the sawmill come from? How can you exploit the relationship between the Councillors? This, to me, is so much more compelling than "who can I hit with my sword?" Horror is probably my best genre. I love establishing a creepy ambience and describing situations in an unnerving way. Difficult to do a jump-scare in a TTRPG, but I won't rest until I figure out a way to do it. I like biting into a crunchy rule book and chewing on all of the fun options and exploits it offers. I think it's fun to think of creative solutions within a ruleset. With all that in mind, I would say I'm 80% rules as written, 20% "you're a main character in this story, so go ahead." I'll try to create a safe and welcoming environment for my players, but I believe that's a shared responsibility at the table. We're telling a story together. Be a fan of the other players and their characters.
Game platforms used
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