spoon (he/him)
5.0
(13)
Less than a year on StartPlaying
Highly rated for: Creativity, Sets the Mood, Storytelling
About me
I've been playing TTRPGs since I was 17 and I've been GMing regularly for 10 years. I have vivid memories of experiences I've had in TTRPGs with great players and masters- so vivid it's like I was there. I'm enthusiastic about creating more of those memories. Some might say overly enthusiastic. Others might say I'm chasing the dragon. My first TTRPG was Dark Heresy 1e. As an acolyte of the Inquisition, I learned to bring retribution to the heretical enemies of mankind and that my mind was a far better video game than any I had played up until that point. As a day job, I work in corporate IT. In my free time, I binge-consume all forms of media. Those two facts are mundane by themselves, but what it ultimately means is that I have a lot of time and inspiration to brew up a new tale in the ol' brain cauldron.
GM Style
Tell a story with me. I like to focus on immersion. I achieve that with visuals and audio, as well as prepared narration where appropriate. While I self-indulge with voices for my characters, there's never any pressure on players to match that. Intrigue and investigation are some of my favorite elements of TTRPGs and players can expect me to prepare scenarios including those elements when I can. What is the Mayoress of that town getting up to behind closed doors? Where did this bloody handprint in the sawmill come from? How can you exploit the relationship between the Councillors? This, to me, is so much more compelling than "who can I hit with my sword?" Horror is probably my best genre. I love establishing a creepy ambience and describing situations in an unnerving way. Difficult to do a jump-scare in a TTRPG, but I won't rest until I figure out a way to do it. I like biting into a crunchy rule book and chewing on all of the fun options and exploits it offers. I think it's fun to think of creative solutions within a ruleset. With all that in mind, I would say I'm 80% rules as written, 20% "you're a main character in this story, so go ahead." I'll try to create a safe and welcoming environment for my players, but I believe that's a shared responsibility at the table. We're telling a story together. Be a fan of the other players and their characters.
Game platforms used
Game Master Reviews (13)
Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Storytelling
If you're looking to play Mothership the way it's meant to feel, tense, atmospheric, and full of creeping dread, Spoon nails it. He creates a vibe that perfectly captures the spirit of the game without ever over-explaining or handholding. The world unfolds just enough to keep you guessing, forcing the crew to actually think their way through. His NPCs are some of the most grounded and fully realized characters I’ve encountered. Whether it’s a panicked survivor or a quietly hostile android, each one feels distinct, and his voice work brings them to life in a way that pulls you deeper into the story. If you like a GM who trusts their players, delivers immersive tension, and understands how to let the horror breathe, this is the one.
Spoon is a great game master! He has a real talent for explaining the game and its rules clearly, makes it easy for everyone to jump in and enjoy. He sets the perfect mood, bringing the world to life with music, images and game resources. Most importantly, he creates a welcoming and safe environment where everyone feels comfortable and included. Highly recommend playing with him!
12/10 experience, every time. His tables are always a welcoming place and he is patient and quick to help when any questions or confusions arise. The amount of effort and care that Spoon puts into each session is abundantly clear. His worlds feel alive and lived in, and his ability to seamlessly juggle memorable NPCs and wild plot beats with poignant descriptions of environments and action, ALL THE WHILE providing a curated landscape of artwork and music to immerse us in the moment is simply *chef's kiss.
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