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Spellboy

he/him

5.0

(23)

Timezone

America/los Angeles

Language

English

Identity

LGBTQ+
Artist
Cosplayer
No Gen AI

About Spellboy

I enjoy writing different regions for my players to take part in. A lot of my free time is spent play video games and viewing various other medias. It's where I get a lot of my inspiration when creating my campaigns.

At a glance

5 years on StartPlaying

Highly rated for: Beginner Friendly, Creativity, Inclusive

$25 per session

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I became a GM because

I love crafting stories and reacting to the actions of my players.

How Spellboy runs games

I host a large amount of roleplay with various amounts of characters with varying voices. Combat is present but that is not my main focus throughout the games I host. It is mainly used a narrative tool for events, random encounters that may occur when traveling, or a climactic moment for the players. I love voice acting as many NPCs as I can. Giving them life and giving them a purpose to exist outside of just the view of the player. Conversations between NPCs are almost always occurring, whether the players notice or not! I look to allow player agency above all. The choices matter and leave lasting impacts on the world for other players to possibly encounter. Leaving a mark and staking claim to roles within the world.

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My games focus on...

Roleplay is a big focus for me in every game I run. Giving the players a chance to interact not only with each other, but all the NPCs that exist around the world they take part in.

When it comes to voices

I try my absolute best to give each character a distinct voice and personality. Obviously, I'm only one person and there's a large amount of characters to voice, but I always strive to give a tone or personality that really captures what they're like.

Spellboy's ideal table

- Comedy plays a large factor into my games. However, that doesn't leave serious drama off the table. - Treating serious moments as they ought to be. No spoiling a player's moment. - Making combat as smooth as possible. Ensuring it's known what's happening during combat so information is passed between each person's turn as swiftly and coherently as possible.

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I love it when a player

thinks outside the box with their spells or abilities and does something spontaneous and effective for the current situation. A use of a certain spell in the right situation turns everything upside down and can easily turn the tide of situations in their favor.

I think min/maxing...

It's perfectly fine to do. Since the focus of my campaign is primarily roleplay based, min/maxxing stats ultimately doesn't affect the fun for other players as well as me as a GM. So by all means, get that stat you want to 20 as early as you like! Or take that feat you love to use!

Spellboy's Preferences

Platforms

Game Mechanics

d20 System
d100 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite

Social