Spellboy
he/him
5.0
(23)
Timezone
Language
Identity
About Spellboy
I enjoy writing different regions for my players to take part in. A lot of my free time is spent play video games and viewing various other medias. It's where I get a lot of my inspiration when creating my campaigns.
At a glance
5 years on StartPlaying
Highly rated for: Beginner Friendly, Creativity, Inclusive
$25 per session
Featured Prompts
I became a GM because
I love crafting stories and reacting to the actions of my players.
How Spellboy runs games
I host a large amount of roleplay with various amounts of characters with varying voices. Combat is present but that is not my main focus throughout the games I host. It is mainly used a narrative tool for events, random encounters that may occur when traveling, or a climactic moment for the players. I love voice acting as many NPCs as I can. Giving them life and giving them a purpose to exist outside of just the view of the player. Conversations between NPCs are almost always occurring, whether the players notice or not! I look to allow player agency above all. The choices matter and leave lasting impacts on the world for other players to possibly encounter. Leaving a mark and staking claim to roles within the world.
Featured Prompts
My games focus on...
Roleplay is a big focus for me in every game I run. Giving the players a chance to interact not only with each other, but all the NPCs that exist around the world they take part in.
When it comes to voices
I try my absolute best to give each character a distinct voice and personality. Obviously, I'm only one person and there's a large amount of characters to voice, but I always strive to give a tone or personality that really captures what they're like.
Spellboy's ideal table
- Comedy plays a large factor into my games. However, that doesn't leave serious drama off the table. - Treating serious moments as they ought to be. No spoiling a player's moment. - Making combat as smooth as possible. Ensuring it's known what's happening during combat so information is passed between each person's turn as swiftly and coherently as possible.
Featured Prompts
I love it when a player
thinks outside the box with their spells or abilities and does something spontaneous and effective for the current situation. A use of a certain spell in the right situation turns everything upside down and can easily turn the tide of situations in their favor.
I think min/maxing...
It's perfectly fine to do. Since the focus of my campaign is primarily roleplay based, min/maxxing stats ultimately doesn't affect the fun for other players as well as me as a GM. So by all means, get that stat you want to 20 as early as you like! Or take that feat you love to use!