
Arthur
he/him
5.0
(5)
Timezone
Language
Identity
About Arthur
Hello! You can call me Arthur, he/him, 30 years old. I've been directly involved with D&D for about 4 years, with my first introduction to it back in high school through YouTube shows (Force Grey, Heroes & Halfwits, and later Dimension 20). I have some experience as a player, having done some one-shots and played in 3 Campaigns (two still on-going). I DM one campaign currently, a bi-weekly game set in the Forgotten Realms. I like to have decent preparations, often playing with multiple ideas behind-the-scenes and adapting to the actions of my players. I like to play NPCs, I was a Drama kid in high school (not much has changed) and I'll always do voices for characters and try to make NPCs feel distinct. I'm also working on my flexibility, so I like not to over-prepare, to leave some things unwritten/undecided and open to Improv. I want to start hosting games because I want to experience more D&D and increase my understanding of the game, and what better way than by playing?
At a glance
2 years on StartPlaying
54 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
$10 per session
Featured Prompts
I became a GM because
My friends and I all wanted to try the game. We started with someone else as DM, but they weren't having any luck, and everyone else thought I'd be good at it. I took the reigns, and haven't looked back.
My favorite books are
I've always loved fiction, and especially Fantasy fiction books. Some books that've had the biggest impact on my life were the Percy Jackson & The Olympians series (Rick Riordan), The Night Angel Trilogy (Brent Weeks), and The Magic Treehouse series (Mary Pope Osborne).
When I'm not running games I'm...
Working a day job, singing, writing, prepping for game sessions, playing video games, editing recordings, exercising, spending time with my partner and children, cooking, eating, and sleeping. That about sums up the majority of most of my days.
How Arthur runs games
Generally speaking, I like a Narrative-Heavy, Player-Driven story, I like breathing life into the NPCs, and into the monsters. I encourage my players to Roleplay, and try to present plenty of opportunities to facilitate that. I lean very heavily towards "rule-of-cool" style play, I like to let my players be creative and imaginative with their solutions and to come up with ways to use/interpret the rules-as-written to make those things happen in ways that follow the game logic. I'm also a big fan of home-brewing items, it opens infinite doors to possibility.
Featured Prompts
I deal with rules issues by...
Handling things on-the-fly. If I think it's going to be quick to look up, I'll give it a minute to search for the rule-as-written; But for situations where the rules aren't clear and it requires adjudication, I work with the players to find an agreeable ruling, and write it down for later reference.
My games focus on...
Telling a story, following a narrative, and involving cool, crunchy combats that all have some connection with that overarching story.
When it comes to voices
I love to give each character a voice, to give them further distinction from each other. I'm no professional voice actor, but I have fun embodying the characters I'm portraying, to the best of my ability.
Arthur's ideal table
I love a table that all contribute to telling the story through roleplaying, worldbuilding, and collaboration. The super crunchy, mechanically-focused stuff is not my style, I'm much more interested in telling a good story with good friends.
Featured Prompts
I love it when a player
Really gets into their character and isn't afraid to interact with the other characters, both player-controlled and gm-controlled, through that lens.
I think it's a red flag when players...
Don't allow space for the other players in the spotlight, try to make the story all about themself and their character, and/or are not participating with a collaborative spirit in mind.
I think metagaming...
Is fine in certain instances, up to a point. I think "table talk" when it comes to strategizing and planning before something big is totally fine, but things like using metagame knowledge to get an in-game advantage (ie. looking up monster stat blocks) is not welcome.
Arthur's Preferences
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World