Scholar banner

Scholar

he/him

5.0

(2)

Timezone

America/new York

Language

English

Identity

Game Designer

About Scholar

I have been playing tabletop games since highschool and haven't really stopped since! I love the amazing stories told within the complex and simple player actions the unwinding tales of clarity of intention in action along with the deep narrative hooks that draw everyone deeper. I am a reader and writer at heart and I want to know every possible story there is from the cliche given a new form or setting, or the novel pulled from the nothing, and all variations in-between. I want to hear and see it and I want that journey others. I will often refer to rules for wanting to do things, but am willing to improvise!

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, World Builder

Featured Prompts

I became a GM because

I watched painfully as a friend ran a very uh... interesting game in college that was dnd inspired but no one but me owned the books for dnd 5e because we were poor college students and I was the only one who actually knew the rules.

My favorite books are

I love me some Gregor the Overlander, and some Dresden Files. I liked Worm (Parahumans) also but disagree with some of the edits the Author made after it was all done though.

The three words my players would use to describe me are...

I have been called "Evil" I have been called "Crazy" I have even been called, "How the hell did you know I was going to do that!" like he wasn't predictable with the suicide play. Anyways I know what you are going to do often way more than you don't worry about it.

How Scholar runs games

While I love roleplay and players interacting with the worlds I set them in and each other a whole lot, I can honestly say that I love making systems comprehensive and feel "real" even more. When it comes to how things about the systems I use, the world I adopt or create I want you to be able to say to me in game, "I want everything," to which I have a real method to accomplish anything even if its longer or complicated compared to the first thought, I want you to be able to actually pursue anything. In combat this means smart enemies will act smart, but you can be smarter or more prepared, or bull rush them. Stupid enemies will be stupid but only fall for the same tricks once or twice unless they are sub brick intelligence. In game systems if something doesn't make sense, I will work with players to make it make sense. I love game rules they make the outline of the way the player interacts with the world but rules don't make games fun if they are just there to stifle some fun combination that won't lead to some catastrophic escalation. In roleplay, and therefore in player motivation, as a GM I want the players choices of background to feel real and have weight even if it isn't being used at that moment. I try to work with players to tie in their character's lives into the setting and be part of the world not just on the world. TLDR; I try to use rules, and I will double check them, but rules don't make the game, and we are there to have fun, so I'll fix it with you. :D

Featured Prompts

I prep by

Pacing around my house gesticulating around my apartment because I am talking to myself in my head to get the details straight. Also lots of writing before the game even starts.

My games focus on...

Having lots of fun with high tension. I want you and your characters to feel the impacts.

When it comes to voices

I can do wonderful voices. Accents on the other hand... Not so much. Not that I can't, they just kinda blend together.

Scholar's ideal table

My ideal table has players that are curious about something in the game and players who keep communication thoroughly with me and preferably the other players. I honestly can't stay serious all the time so I also like a little bit of silliness to match my style.

Scholar's Preferences

Systems

Dungeons & Dragons 5e
Dungeon Crawl Classics
Call of Cthulhu
Chronicles of Darkness
World of Darkness
The One Ring 2e
Advanced Dungeons & Dragons 2e
Mutant Crawl Classics
Xcrawl Classics

Game Mechanics

d100 System
Dice Pool System

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)

Tactical / Crunchy