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ScarletBunny

he/him

5.0

(25)

Timezone

Europe/london

Language

English

Identity

LGBTQ+
Neurodivergent

About ScarletBunny

Hi, I'm Dire. I've been playing tabletop RPGs, writing stories, building worlds, and running games for years. The kind of games I enjoy most are ones where the players feel like they genuinely belong in the world and have the freedom to change it. I run a mixture of homebrew adventures, established settings, and games inspired by anime and other media. One Piece, Naruto, Fairy Tail, and similar worlds are particular favourites of mine, but I've also run horror, fantasy, sandbox campaigns, character-driven adventures, and more unusual concepts. Player choice is a big part of how I run games. If the party becomes interested in an NPC I expected to be minor, I'll happily develop them further. If your character wants to start brewing potions, running a garden, building a business, researching monsters, or pursuing something completely unexpected, I'll usually find a way to make it part of the game. I put a lot of work into presentation as well. I build and customise maps, use Foundry VTT extensively, add music and visual elements where appropriate, and regularly experiment with new tools and features that can make the game more immersive or easier to play. I'm also very comfortable working with new players. You don't need to know every rule before joining one of my games. I'm happy to explain mechanics, help with character creation, make reference materials when something is confusing, and work with you to create a character that actually plays the way you imagined. Most importantly, I want players to feel comfortable contributing. Whether you're outgoing, quiet, experienced, completely new, prefer speaking or occasionally need to communicate through text, there should still be room for you at the table.

At a glance

3 years on StartPlaying

201 games hosted

Highly rated for: Creativity, Storytelling, Visual Aid

$20 per session

Featured Prompts

I became a GM because

I really couldnt find anyone running the style of games I was interested in and it seemed like anime dnd was fairly niche at the time.

My favorite books are

Really any manga at all ill read all of it and enjoy all of it.

The three words my players would use to describe me are...

Weird Anime Man

How ScarletBunny runs games

My games tend to lean heavily toward roleplay, exploration, player choice, and character-driven storytelling, with combat used when it adds something meaningful to the adventure. I like taking the characters my players create and making them part of the world rather than simply dropping them into it. Backstories, relationships, flaws, ambitions, classes, strange hobbies, and even throwaway comments can become part of the campaign. Characters can build friendships and rivalries, influence factions, change locations, and sometimes alter the direction of the entire story. I'm a very improvisational GM. Players will almost always come up with something I didn't expect, and I enjoy following those ideas rather than forcing everyone back toward a predetermined solution. My campaigns usually have an ongoing story, but how you approach it and what happens along the way can change dramatically based on the group. I also enjoy creating custom systems when a character concept needs one. If your alchemist wants to develop their own potions, I can create crafting tables and progression for them. If your druid wants a garden, we can build one. If the party decides to establish a base, collect unusual creatures, run a shop, or investigate something I originally considered background flavour, I'm happy to develop mechanics and content around it. Combat can range from relaxed and cinematic to difficult and resource-intensive depending on the campaign and what the group enjoys. I don't generally believe in making encounters difficult simply for the sake of difficulty; I prefer fights that have a reason to exist and give players opportunities to use their abilities creatively. I create and customise my own maps and enjoy filling locations with small details, secrets, environmental storytelling, and things players can interact with. I also use music, character voices, Foundry automation, visual effects, handouts, and other tools to help establish atmosphere without letting those things replace the actual game. I'm flexible with rules when it improves the experience. I care about consistency and fairness, but I'm not interested in shutting down a fun character idea simply because there isn't already a paragraph in a rulebook explaining exactly how it should work. I regularly ask for player feedback and adjust my games when something isn't working. My goal is to create a table where people feel comfortable suggesting ideas, asking questions, trying unusual things, and helping shape the campaign alongside me.

ScarletBunny's ideal table

My ideal table is a group of players who want to interact with the world rather than simply move from encounter to encounter. You don't need to be an experienced roleplayer, know every rule, or have a perfectly developed character voice. Beginners are very welcome. What matters more is being willing to engage with the other players, explore ideas, and give everyone at the table room to participate. I particularly enjoy groups that become invested in their characters and the world around them. Talk to NPCs. Follow strange clues. Make friends with someone who was supposed to appear once. Adopt the creature you probably weren't meant to adopt. Start a business. Develop relationships. Make questionable plans. Give me something unexpected to work with. My tables are generally relaxed and friendly out of character, while still allowing serious, emotional, tense, or dramatic moments in the game itself. There is usually room for humour and nonsense, but I don't want that humour to come at another player's expense or constantly undermine someone else's serious moments. Communication is important to me. If something makes you uncomfortable, you're confused about a mechanic, you're struggling to get involved, or you simply aren't enjoying part of the campaign, I'd rather know about it so we can address it. I use safety tools and encourage players to communicate in whatever way is most comfortable for them. If you enjoy collaborative storytelling, character-focused roleplay, player freedom, detailed worlds, occasional chaos, and a GM who is willing to build around the things the group becomes interested in, you'll probably fit very comfortably at my table.

ScarletBunny's Preferences

Game style

Rule of Cool (RoC)

Puzzle / Mystery Focused