Roobee (she/they)
5.0
(12)
2 years on StartPlaying
100 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
About me
Hey there, adventurers! :D Message me @RoobeeRolls on Discord for more info! Uniting a life-long love for fantasy storytelling with a background in graphic design and animation, I create immersive roleplaying narratives in expansive fantasy worlds, and they're ALL yours to explore. So, let's roll!
GM Style
My GM style is focused on custom character-driven world exploration. Each campaign is a unique storytelling that ties player characters into the wider history of the universe, before and after, and content is constantly updated to accommodate for changes in the world based on player actions.
Games played
Game platforms used
Game Master Reviews (12)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Inclusive
Ruby is an excellent DM who puts wholehearted dedication and work into every single session. Her world-building and ability to make players feel seen is truly inspiring. Each session was fun, fulfilling, and felt as though you were part of a larger world. I cannot stress enough how much fun I had playing in both D&D specific campaigns and her homebrewed Omni sessions. With Ruby, it's always down to the most minute details and her brain holds so many amazing descriptions, ideas and stories. She is a true storyteller and each session was an absolute pleasure.
I was new to the world of D&D TTRPG's when I signed up with this GM. I was quite and nervous but she helped me settle into something that has now become a daily obsession. I want to dive into every nook and cranny, talk to all the NPC's, and yes even step on all the traps apparently. I absolutely love world she has built.
Roobee has spent the time and made a fully immersive world. Even in session 0 we've seen amazing roleplaying opportunities and she uses Rule of Cool to the perfect amount. Not too far from RAI, but far enough to let the party really enjoy the game a lot more. We had a great combat experience, hilarious moments of feats and failures, and beautifully descriptive final blows. The original custom maps added texture and depth that was useful and entertaining. The use of NPC behavior was unexpected and well crafted into a realistic "not everything just always wants to kill you" story that really added value to the game. Great use of syrinscape with seamless music, environmentals, and combat sounds. The trumpets blowing when we win an initiative was a fun reward.
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