(Peter) Rolls Reuss
he/him
5.0
(4)
Timezone
Language
Identity
About (Peter) Rolls Reuss
I've been designing and running TTRPGs for many years: it's my passion in life. I specialize in play-by-post, political rpgs, heavy on story, world-building, and diplomacy. My games are highly player-driven, even in initial world-building. I find that by enabling player-creativity, the entire game becomes much deeper.
At a glance
4 years on StartPlaying
1 games hosted
Highly rated for: Creativity, World Builder, Storytelling
Featured Prompts
I became a GM because
I love games, none more than TTRPGs, and I love storytelling. I've been roleplaying with my friends before we knew what we were doing. I discovered Warhammer, then D&D, then a world of other TTRPGs in my early teens, which set me on an irreversible path towards Game Mastering.
The three words my players would use to describe me are...
Creative, flexible, detailed.
When I'm not running games I'm...
Designing my own systems, sword fighting, playing video games (or TTRPGs/wargames), chilling, and spending time with (extremely limited) friends and family.
How (Peter) Rolls Reuss runs games
My style is story focused, player-driven, and political. I love player creativity as its more engaging and creates a far richer world. I also encourage soft-PVP and hidden agendas. I will hide setting secrets in plain sight for those who are paying close attention. Genres I enjoy a variety (high/low fantasy, sci-fi, dieselpunk, etc.) and I always play custom settings, as opposed to modules. Thematically, my games tend to include moral ambiguity, intrigue, and a tinge of darkness.
(Peter) Rolls Reuss's Preferences
Systems
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Tactical / Crunchy
Realm Building