RollPlayer1 (he/him)
5.0
(32)
3 years on StartPlaying
663 games hosted
Highly rated for: Storytelling, Sets the Mood, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
I first learned about TTRPGs some time after D&D 3.5e had come out, so I had a lot of catching up to do at the time. However, as soon as I was exposed to the possibilities, the dam was broken and I was hooked. I've been in and out of groups since then, but when the pandemic began, I had nothing but extra time to play tabletop games. I started homebrewing my own content, running my own games, and making my own maps. I'm not satisfied with playing tropes or going with what's easiest. As a fantasy fiction writer, I want to tell stories that are engaging, breathtaking, and continue to surprise you at every turn. I like to keep things cohesive, but always allow my players to make their own choices, and face the consequences that may or may not follow. The story we tell together should feel like the result of the choices you make together. That's the game I want to create for you. I'm pretty flexible when it comes to the style and length of the adventure you'd like to play. From intense one-shots to elaborate campaigns spanning 2 years. I can run official modules, or invite your group to the setting of my world, Inaelia.
GM Style
Immersion is my #1 priority in every game I run. I love to dream up unique and surprising situations that catch my players off-guard. I come to every session prepped and ensuring that everyone's questions are answered. I have a few ground rules to make sure everyone is comfortable, and some house rules to keep things interesting and allow for some additional player agency. I'm not great at voices, but I think I do well portraying the NPCs you'll meet along the way. I hate one-dimensional NPCs, so I try to make sure everyone has desires, goals, flaws, and relationships. I like to try and keep an equal balance between combat, roleplay, and logic. So you'll have plenty of opportunities for each. If one of these just isn't your thing, you won't be required to partake. But I can always adjust to give you more of what you *do* want. For the purposes of cohesive storytelling, I try to create character arcs that work in line with who they are, and ultimately, will tie into the main story arc.
Game platforms used
Game Master Reviews (32)
Proficiencies
Players say this GM is great at:
Storytelling
Sets the Mood
Inclusive
Scott is an incredible DM, he knows the rules and is able to recall most of the information that's involved in this game off the top of his head. He is also willing to make exceptions to certain elements of rules (within reason) to allow players to be more effective and not feel bad about their choices if they happen to bring spells that the player did not quite understand/could not normally use. He brings incredible visuals and sounds to our games through Foundry, which is easy enough for people to pick up after a couple sessions (I was a total newbie to the program but it runs amazingly well) and Scott is a true wizard at always being able to make our experience more immersive and involved as we continue our campaign. Scott also began the campaign (CoS) by ensuring that horror/darker themes were alright with us, and was checking in at the beginning sessions to ensure that we all felt safe. He has been patient to teach us and correct us about rules, as some of us are newer then others. Scott has also given the tale a refreshing twist, as he has updated the visuals, created his own maps (for certain aspects), and reworks fights/rules in this far off land in an effort to help you survive your time in Barovia. I have loved every session with Scott and his games quickly became a highlight to my weekend. My party all sings to his praises as well, we all love our time spent fighting horrific monsters in a dark and spooky land! I would definitely include the tags "Terrific Story Teller" (his narration often draws me in so well that I forget to take notes), "Inclusive/Safe", "Sets the Mood", "World Builder" and "Allows for player creativity" were the website allow me to choose more then three.
Playing with Scott is some of the most fun I've had playing DND. Time also feels like it flying by. Scott's voice lend itself very well to dramatic moments and he sets the mood with effects, music, and maps so well. He gives all players a time to shine and place in the world, and allows to alot of creativity when it comes to the players. He is an amazing DM, and I would highly, HIGHLY recommend him.
I have thoroughly enjoyed every game I have played with Scott as my DM. The visuals that he provides both through foundry and story telling balance so well. The encounters are fun and well balanced as well. Recently I have been thinking about our session all week long and I can honestly say this is the most I've ever been mentally drawn into a campaign.
I've played about 35 paid sessions with Scott, previously via roll20. Elevator Pitch: Scott's game is an impressive blend of Combat, Political Intrigue, Dungeon-delving, and general Role-Play, with a LOT of room for creativity on the players' part. In detail: The best thing about Scott's games is how the world feels alive and constantly moving. There's always new things happening both right in front of us and away in our periphery. Stuff like rumors, mysteries, and urgent situations happen around us, and we're given the freedom to choose what we want to tackle. Of course, our choices have consequences, and those consequences are always very clearly presented to us, whether they're good or bad. Sometimes we gain the favor of a high-ranking noble; other times someone gains a grudge on us and hunts us down. Another great thing about Scott's game is how he leaves the problem-solving very open ended. It gives the players a lot of room to think creatively, and also gives us a chance to really act out our characters' tendencies. One thing I particularly enjoy about Scott's game is that great and interesting magic items are available in certain shops. They tend to be expensive, but that gives us a goal to save up money for, which I haven't experienced much in other games. I think you'd enjoy Scott's games if you're a creative player who isn't constrained by the base mechanics of the game. There's always many ways to solve a certain problem, and Scott does very well to accommodate whatever creative solutions the players come up with, be it through RP, spells/combat, or a combination of the two.
Scott runs an absolutely amazing game. The world he has created is incredibly rich and full of life while the stories he tells fully immerse you into it. Our game has heavy roleplay where the players are allowed to express their characters how they desire and in doing so direct the story in whatever direction that takes us. Combat is challenging and interesting/varied. I would recommend Scott to anyone and everyone.
Scott has a way to set the mood seemlessly. Through sounds and music, pictures and clips, his sultry voice begins to unfold the world before you at every moment. From day one you are immersed in the world he put together with animations during battle, effects that visually stun and emotionally excite you. Fantastic maps and stunning character art mixed with a user interface that's easy to use. Being we are following the tale of Strahd graphic horror is expected but Scott made it perfectly clear that if anything bothered us or we felt any discomfort that he would handle it quickly and anonymously. His play style is relaxed and more geared towards having fun. If it's something that logically can be done, he'll allow it which makes for really fun and sometimes hilarious moments. We have a few newcomers to the VTT setting and Scott takes his time walking all of us through the steps patiently and if something is not right he immediately fixes it, sometimes on the fly in real time. He is exceptional as a GM is a wonderful person in general and I look forward to our games every week.
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