Scott (he/him)
5.0
(32)
3 years on StartPlaying
616 games hosted
Highly rated for: Storytelling, Sets the Mood, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
I first learned about TTRPGs some time after D&D 3.5e had come out, so I had a lot of catching up to do at the time. However, as soon as I was exposed to the possibilities, the dam was broken and I was hooked. I've been in and out of groups since then, but when the pandemic began, I had nothing but extra time to play tabletop games. I started homebrewing my own content, running my own games, and making my own maps. I'm not satisfied with playing tropes or going with what's easiest. As a fantasy fiction writer, I want to tell stories that are engaging, breathtaking, and continue to surprise you at every turn. I like to keep things cohesive, but always allow my players to make their own choices, and face the consequences that may or may not follow. The story we tell together should feel like the result of the choices you make together. That's the game I want to create for you. I'm pretty flexible when it comes to the style and length of the adventure you'd like to play. From intense one-shots to elaborate campaigns spanning 2 years. I can run official modules, or invite your group to the setting of my world, Inaelia.
GM Style
Immersion is my #1 priority in every game I run. I love to dream up unique and surprising situations that catch my players off-guard. I come to every session prepped and ensuring that everyone's questions are answered. I have a few ground rules to make sure everyone is comfortable, and some house rules to keep things interesting and allow for some additional player agency. I'm not great at voices, but I think I do well portraying the NPCs you'll meet along the way. I hate one-dimensional NPCs, so I try to make sure everyone has desires, goals, flaws, and relationships. I like to try and keep an equal balance between combat, roleplay, and logic. So you'll have plenty of opportunities for each. If one of these just isn't your thing, you won't be required to partake. But I can always adjust to give you more of what you *do* want. For the purposes of cohesive storytelling, I try to create character arcs that work in line with who they are, and ultimately, will tie into the main story arc.
Games played
Game platforms used
Game Master Reviews (32)
Proficiencies
Players say this GM is great at:
Storytelling
Sets the Mood
Inclusive
Scott runs an absolutely amazing game. The world he has created is incredibly rich and full of life while the stories he tells fully immerse you into it. Our game has heavy roleplay where the players are allowed to express their characters how they desire and in doing so direct the story in whatever direction that takes us. Combat is challenging and interesting/varied. I would recommend Scott to anyone and everyone.
Playing with Scott is some of the most fun I've had playing DND. Time also feels like it flying by. Scott's voice lend itself very well to dramatic moments and he sets the mood with effects, music, and maps so well. He gives all players a time to shine and place in the world, and allows to alot of creativity when it comes to the players. He is an amazing DM, and I would highly, HIGHLY recommend him.
TLDR: I can't necessarily describe a great DM (but I'll try), but I know one when I see one. This is a great DM. Player view: He adjusted to the audience given him and allowed for each player to have their moment in the one-shot I attended. Superior RP and plot line to follow. Gave enough clues to the mystery without handing it to us (see: adjusting to audience). Well developed towns and world maps to provide a full, open-world experience. What makes it interesting is that he works ad-hoc inventions that are "on the fly" decisions into the greater vision, allowing for players to use unique combinations that aren't simply "YouTube inventions" (my term, not his). DM Perspective as a player: I'm pretty much a forever DM, and from my experience there are 3 things: Rules (when rule of cool is invoked, he does it with purpose), Tools (utilizes VTT, Discord and Music to full effect) and Story (full RP with planned ad hoc narration). It's difficult to find a DM that has a a mastery of all 3. This guy is a triple threat, with a mastery of all 3.
Scott combines the attributes that I find most important in a DM. He deftly employs visuals, a spellbinding voice, and scene-setting narrative flourishes to heighten the dramatic tension, and yet his support for the players and eagerness to see them have a fantastic time is never in doubt. For example, while a more heavy-handed DM might emphasize Strahd's strength as he arrived to interrupt our battle, Scott instead described Strahd casually pausing to toy with the wax of a candle in a way that sent chills down my spine. Scott is constantly working to improve his craft so that we will have the very best experience possible and always seems well prepared for our sessions. He does use some house rules, but he lets the party decide whether or not to employ them. I've found him to be patient, supportive, and responsive. I'm having such a BLAST that I'm already wondering what other adventures he may offer.
I have thoroughly enjoyed every game I have played with Scott as my DM. The visuals that he provides both through foundry and story telling balance so well. The encounters are fun and well balanced as well. Recently I have been thinking about our session all week long and I can honestly say this is the most I've ever been mentally drawn into a campaign.
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