RollPlayer1
he/him
5.0
(33)
Timezone
Language
Identity
About RollPlayer1
I first learned about TTRPGs some time after D&D 3.5e had come out, so I had a lot of catching up to do at the time. However, as soon as I was exposed to the possibilities, the dam was broken and I was hooked. I've been in and out of groups since then, but when the pandemic began, I had nothing but extra time to play tabletop games. I started homebrewing my own content, running my own games, and making my own maps. I'm not satisfied with playing tropes or going with what's easiest. As a fantasy fiction writer, I want to tell stories that are engaging, breathtaking, and continue to surprise you at every turn. I like to keep things cohesive, but always allow my players to make their own choices, and face the consequences that may or may not follow. The story we tell together should feel like the result of the choices you make together. That's the game I want to create for you. I'm pretty flexible when it comes to the style and length of the adventure you'd like to play. From intense one-shots to elaborate campaigns spanning 2 years. I can run official modules, or invite your group to the setting of my world, Inaelia.
At a glance
4 years on StartPlaying
741 games hosted
Highly rated for: Storytelling, Sets the Mood, Inclusive
Average response time: 12 hours
Response rate: 100%
Featured Prompts
I became a GM because
I'm a storyteller. In any form of media, I love the story more than the production value. I'll always value realism over cliche.
When I'm not running games I'm...
indulging in RPGs, reading, watching anime, or spending time with my wife. Otherwise, I'm prepping for my next game.
I got started GMing...
because it was the natural next step for me. I liked being a player, but I loved the idea of world-building, crafting adventures, and creating conflicts that challenged the morality of my players.
How RollPlayer1 runs games
Immersion is my #1 priority in every game I run. I love to dream up unique and surprising situations that catch my players off-guard. I come to every session prepped and ensuring that everyone's questions are answered. I have a few ground rules to make sure everyone is comfortable, and some house rules to keep things interesting and allow for some additional player agency. I'm not great at voices, but I think I do well portraying the NPCs you'll meet along the way. I hate one-dimensional NPCs, so I try to make sure everyone has desires, goals, flaws, and relationships. I like to try and keep an equal balance between combat, roleplay, and logic. So you'll have plenty of opportunities for each. If one of these just isn't your thing, you won't be required to partake. But I can always adjust to give you more of what you *do* want. For the purposes of cohesive storytelling, I try to create character arcs that work in line with who they are, and ultimately, will tie into the main story arc.
Featured Prompts
My games focus on...
story more than anything. I see my games as a collaborative story-telling experience. It should be shaped by player decisions, and even change completely, if it becomes necessary.
I prep by
checking in with my players about the intended direction they plan to go in that day. Then I can focus on what they'll face, what twists to introduce, and what branching paths they may encounter next.
I deal with rules issues by...
checking the exact wording of the rule, first. Then, if the situation is somewhat outside the scope of the rule, I may adjust how to adjudicate it based on what seems the most fair, and explain why to the players.
RollPlayer1's ideal table
My table will always be, first and foremost, an inclusive space. Most who become regular players in my games are those who don't take things to seriously, and are ok with bending the rules now and then. As a storyteller, I'm most compatible with players who love to roleplay, are open to alternative and homebrewed rules and mechanics, and love to interact with the other players. I don't mind min-maxing, as long as you're having fun, too.
Featured Prompts
If you're into ___, you're going to love my table
Morally grey conflicts and visual scenes
I am for a vibe that's...
serious about the story, but, at times, very unserious about how we get there. The jokes and silliness can be the best part of a session.
I think metagaming...
is fine, but it won't get you very far. I tend to homebrew a lot of content to keep things unique and interesting.
RollPlayer1's Preferences
Platforms