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Raistlin

5.0

(5)

Timezone

Asia/bangkok

Language

English

About Raistlin

Greetings wanderer! Here, at my table, we will be focusing on stories. Specifically, the stories that you want to tell. This remains at the forefront of my sessions, even when handling official WotC content, I will always make sure to include your character in such a way that you feel invested and satisfied with the direction of the story. Let's get together and chat about all things D&D!

At a glance

Less than a year on StartPlaying

17 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Featured Prompts

I became a GM because

There has always been a specific goal in my life, and that goal has been to provide entertaining experiences for other people. That's taken many forms over the years, and right now, that for is being a GM every week. I feel very lucky to take on this role and I couldn't ask for a better calling.

My favorite books are

Dragonlance by Tracy Hickman and Margaret Weis(Surprise I know) Wheel of Time Robert Jordan Storm Thief by Chris Wooding These books have had profound effects on me from being the very source of my birth name to being a part of my experience in meeting my wife. Truly wonderful worlds here.

When I'm not running games I'm...

Studying Rulebooks and Prepping for sessions, but that's a given. I love video games. They're these experiences where I get to be the player and run through someone else's world. They've provided great perspective for me and is an endless font of inspiration.

How Raistlin runs games

My favorite thing about being a GM is that I get to help tell the stories of other people. So, it's definitely the case that while I have a deep respect for the rules of each system I play in, at the end of the day, narratives are going to be at the forefront of anything I run. Of course, I'm open to running a different style as requested such as a straight old school dungeon crawl. Feel free to ask and I'm always open to talk!

Featured Prompts

I prep by

considering the narrative arc that each of my players is in and then figuring out what makes sense to develop given whatever material I'm working with. I then mold it accordingly and make sure it somehow aligns with the specific PC's values.

My games focus on...

Reactivity to player input and a strong sense of direction in terms of theming and narrative flow. I want every outcome to feel like the players caused it directly and the best way to do that is to make sure that no matter what happens, it's tied to the actions of players.

Rules are...

useful for telling stories and grounding both results and expectations. I view rules as the means to a narrative. I will always support a cool narrative that makes sense in spite of rules not explicitly allowing for it. That doesn't mean the rules aren't essential, but they are secondary.

Raistlin's ideal table

There's nothing quite like the feeling of running a session where everyone is locked in and ready to react and build a story together. Every dice roll matters and every response elicits another. It's amazing and it's what I look to cultivate no matter which system I'm working in. Players that can focus and be present are the ones that help make this goal a reality and when things are moving along smoothly, everyone has a great time.

Featured Prompts

I love it when a player

interprets the story I've started with them differently than I do. This gives immediate potential for deciding how to resolve the next thing that happens. It's great when I expect players to move in one direction and then I can successfully catch them and continue on in a new direction with them.

I think metagaming...

is inescapable on some level or another. To an extent, it's even helpful. The main thing to avoid is to consider if what you're doing is explainable in character. If it can't be and it's directly effecting other characters in a scene, then a line was crossed and we need to reexamine.

My table is not the place for...

exclusivity of any kind. Be it experience, background, or capabilities of any sort, my table is a safe space for all. Everyone has stories and anyone can tell them. Everything else is unimportant to the pursuit of collaborative storytelling.