Michael banner

Michael

he/him

5.0

(5)

Timezone

America/chicago

Language

English

Identity

DMs Guild Writer
Published Writer
Teacher/Educator

About Michael

Professional and upbeat Dungeon Master developing an array of supplements and tools aimed at empowering infinite replayability. You can expect sessions brimming with roleplay, exploration and combat, suited to fit the unique playstyle of the group. My goal is to provide consistent entertainment across the spectrum of D&D activities, your creativity facilitates my creativity! Each session I look to learn from my players and improve on my ability to build a cohesive narrative across lengthy periods. Nothing brings me greater pleasure than architecting a grand experience that hits on the full range of human emotions! I will provide a fully formatted campaign summary in the form of weekly updates for my parties as an added benefit for choosing my services. It's quite professional and seems to be well received by others!

At a glance

1 year on StartPlaying

17 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 12 hours

Response rate: 100%

Featured Prompts

I became a GM because

We get to play too. The emotional rollercoaster that is D&D is equally as enjoyable for me as a GM as it is a player. It's fun and stressful and I get to make new friends.. What more could I ask for.

My favorite shows/movies are

NGL, Andor is my new favorite show of all time. Honorable Mention: Stargate: SG1/Atlantis, The West Wing, MASH, anything else Star Wars, MCU. I also still fire up random seasons of 24 to get me some action/drama.

The three words my players would use to describe me are...

Funny, patient and prepared. I've ALWAYS been able to make strangers laugh in the elevator. I'm getting ridiculously good at building out regions (Waterdeep, Neverwinter, Phandalin, etc..) with vibrant factions, locales, and lore. If you want immersion and depth, stick with me.

How Michael runs games

I was born with a mouse in my hand and a thirst for storytelling. I grew up playing some of the best game with the most beautiful story-driven gameplay and I want to replicate the joy of virtually unending games of choice and friendship, adventure and heroism, as well as tragedy and loss. It has been my pleasure to see the adventuring parties working together to unravel the mysteries of the world presented before them and curating each session to bring their journey to life. I use detailed battle maps and ambient music. I like to let the party chat about life and previous sessions at the beginning of sessions so everyone can settle in and get ready, but start after 10-15 minutes (or if nobody has anything else to say). I do provide session recaps in the Discord, which is well-organized and contains a lot of supplementary content and opportunities for between-session RP. I design persistent NPCs, beautiful shops, and keep players on their toes without the need to be mean or feel threatened when they wipe the floor with my monsters or figure out a clever alternative to something I thought would stump them. I love to design encounters that challenge the PCs' positioning and judiciousness with spell slots and give the greatest reward when they suceed. Combat is meant to be impactful and challenging, I enjoy creating fun and harrowing experiences to work through together. I'm lucky to have RP come easily and the tension and togetherness is the heart of a robust world. I find that players expect a roughly even split between combat and RP, with spans of each sometimes running longer than the other. It's my job to weave a narrative of battles, roleplay and discovery that keeps each session fresh and fun. Nobody can sustain a full campaign of 'battle royale', we all need breaks from the heart-pounding action of deadly combat to keep the highs as high. Final Note: I stick to the rules to answer questions and like when things make sense. I like to Homebrew, but I won't say yes to adding a bunch of Homebrew to beef up your PC for no good reason. If you want to make a bargain and give up something in exchange for a feat or item, we can make that happen, but these aren't negotiations per se. Rather it's a conversation about what you want to be able to do and what I can allow that is within the shared rule set that empowers you to accomplish what you want to be able to do in a way that makes sense. I encourage open discussion about things that I can Homebrew for you, rather than Homebrew you know about and become very powerful with if it's allowed in the game.

Featured Prompts

If my games were Movies they'd be directed by...

Barry Sonnenfeld

My games focus on...

Decisions and consequences.

Rules are...

Necessary for continuity and balance.

Michael's ideal table

Table: The table is designed to provide as much immersion as possible. I do the work on the backend so you can just show up and play your character as representatively as possible. Players: All experiences levels fit well. Impatient and rude players will not fit well. Players who try to overcomplicate their builds and take exceedingly long turns during combat or have severe main character syndrome will likely not fit well. Players who have unreasonable expectations regarding outside Homebrew will not fit well at all. Vibe: Collegial is probably the best word. We can bicker respectfully, but we move along when it gets awkward.. If someone opens their mic during your turn in and tells you what to do, you're free to speak your mind about how that makes you feel.. Just don't be a jerk about it; they'll get the picture.

Featured Prompts

If you're into ___, you're going to love my table

Worldbuilding depth and a "choices matter" game.

I love it when a player

Describes what they want to do and then lets me decide what check to make (if any, maybe I want to give you the info/action for free). It makes me grind my teeth when folks say "I'd like to make a perception check" or "I want to use acrobatics to get over this obstacle".

My table is not the place for...

You to play other players' characters.

Michael's Preferences

Systems

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rules as Written (RaW)

Sandbox / Open World

Social

Michael's games