Phil (he/him)
5.0
(6)
1 year on StartPlaying
3 games hosted
Highly rated for: Creativity, Rule of Cool, Sets the Mood
About me
I am a neurospicy dude in the tech industry that loves consuming fantasy and sci-fi in books, comics, tv, etc. When I'm detached from my computer, I can usually be spotted at a brewery playing board games with my wife and friends or in the backwoods camping. 🍻🏕️
GM Style
I love crafting and improvising memorable interactions with NPCs, combat encounters will have the opposing creatures making decisions that fit the moment and challenge the players, and factions that can be aided, thwarted, or ignored. When I'm not doing silly voices or making pop culture references, I'm doing my best to ensure my players get the kind of hero moments they're seeking in a TTRPG. Emergent story telling is one of my favorite parts of the hobby! My tables are always 18+ and will include foul language and some adult themes, but I take great care to make sure nobody's boundaries are crossed.
Games played
Game platforms used
Phil's Games
Game Master Reviews (6)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
Sets the Mood
Phil is an incredible DM—super fun, creative, and quick on his feet when it comes to improv moments. He has a real talent for guiding the story forward without ever making it feel like he's railroading the players. What stands out most to me is how patient and encouraging he is. Any time I’ve felt confused or unsure, Phil not only walks me through it but explains things in a way that actually sticks and helps me learn and grow as a player. He creates such a welcoming, low-pressure environment that makes it easy to jump in and just enjoy the game!
Phil is a fantastic GM for both beginners and veteran players alike. He abides by the rule of cool when and where it fits, and is generally able to rangle us back in from our usual shenanigans despite it. He brings a flexible sense of organization to the table that always makes for a fun session. Would recommend rolling dice with
Phil knows how to set the mood and hit to wrangle the cats he's herding. He's really big into letting his players improve both tactically and narratively and welcomes the phrase "hey Phil, I had a wild ass idea". Great improv, voices, and very helpful for those of us less in the weeds of the lore
Phil is a creative guy whom is very great at both long form planning of long term campaign hooks and improvising on the fly when the party decides to impersonate M.O.S.H.A (magical Osha) and break into a business. Great balance of humor and seriousness with enough knowledge of 5e to play with conventions and make sure his players stay engaged and have a good time.
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