
Chelsea | Parched Dragon Gaming
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About Chelsea | Parched Dragon Gaming
I started playing D&D 5e back in 2017 through Adventurer's League, and shortly after tried my hand at DMing. I've run mostly non-AL campaigns since 2019, and transitioned to using Roll20 (for tokens/maps) and Discord (for voice and video chat) in March 2020, for obvious reasons. I've also been writing as a hobby since childhood and studied performing as part of my undergraduate degree in singing, so I'm good at improv and confident in my speaking skills when it comes to voicing NPCs. I have some familiarity with other tabletop games, having played Pendragon, Gamma Worlds, and the short-lived Marvel Heroic Roleplaying before D&D 5e, as well as FATE and FATE Accelerated more recently. I've also started running Thirsty Sword Lesbians this year, and am looking forward to doing more of that in the future. I will never knowingly use generative AI and don't allow players to use it in my games either.
At a glance
Less than a year on StartPlaying
1 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
$20 per session
Featured Prompts
I became a GM because
When I started playing through my local D&D Adventurer's League, there were always more players than available DMs. I had so much fun playing that I wanted to give more people the opportunity to do so, so I asked one of the seasoned DMs to train me, and the rest is history.
My favorite books are
Sci-fi and fantasy, with a special soft spot for period romances. I grew up reading Anne McCaffrey, Tamora Pierce, Sheri S. Tepper, and Donna Jo Napoli. Some more current authors I enjoy are Emily Tesh, Emily Henry, Travis Baldree, Sangu Mandanna, and Natasha Pulley.
When I'm not running games I'm...
Playing video games, reading, writing, knitting, or working on the world for my next private campaign. For video games I enjoy mostly RPGs (both Western and JRPG) with some action thrown in (like the Yakuza series or Horizon Zero Dawn). I mostly write speculative fiction (sci-fi and fantasy).
How Chelsea | Parched Dragon Gaming runs games
Roleplay and combat are equally good in my eyes. I make sure that there are stakes for the players, without making it too punishing if they fail, and I also rely on the "rule of cool" when it comes to doing things that may or may not follow the RAW. I'm always happy to help newbies get more comfortable in the system, and I've run games for 6-7 players before, although my ideal table size is 4-5. I never use background music in my games due to auditory processing issues, so fellow neurodivergent people who have auditory processing issues or sensory issues, you can rest assured that I won't be playing music or sound effects at you.
Featured Prompts
Rules are...
important, but should be flexible depending on the situation. If something is technically skirting the rules but would be really cool, I'm always willing to let my players try it. They might have to make an extra skill check, but that's just another chance to roll the dice!
When it comes to voices
I'm not great at accents, but I can do a range of personalities and ages, and my old lady cackles are fantastic.
Chelsea | Parched Dragon Gaming's ideal table
Players who are cooperative and supportive of each other, and who like to have fun. The stakes may sometimes be high in the story, but if we're not having fun, what's the point? I like people who crack jokes, even at very dramatic moments, and I don't mind joke characters as long as you're not offensive. I don't like PvP or characters who undermine the group, although of course healthy debate and discussions of how to proceed are welcome.
Featured Prompts
If you're into ___, you're going to love my table
Storytelling. I love spinning a tale and revealing the twists and turns and how the players' actions influence the final outcome. It makes me especially happy when I take players by surprise with a dramatic reveal!
I love it when a player
really leans into their character in a way that lends itself well to RP, such as heroic sacrifices or emotional breakdowns due to past trauma. I once had a player whose PC's backstory included the death of a child, and when an NPC child died, he all but collapsed from the pain of not protecting her.
Chelsea | Parched Dragon Gaming's Preferences
Game Mechanics