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Paul Wolfe

he/him

Timezone

America/chicago

Language

English

Identity

Veteran
Published Writer
Game Designer

About Paul Wolfe

I'm a veteran of hundreds of campaigns -- both as a GM and player -- from tens of different game systems. To put it as simply as possible: I love roleplaying games. Time spent developing, playing or running a game never feels like work. I try to bring that same energy to the table and to every game I'm involved in. I want to make sure that every player at the table has a voice and everyone has a great time, mostly by building emergent stories with the players that take us all to that "next level" of gaming. I like to run the kind of session where you lay in bed that night reflecting on how cool the session was and how you're going to approach the world the next time.

At a glance

4 years on StartPlaying

How Paul Wolfe runs games

I like a balanced and emergent GM'ing style. A lot of folks don't know what emergent roleplaying means, but it's ultimately how *everyone* plays this game, no matter how scripted an adventure or campaign is. Emergent roleplaying is similar to improvisational acting -- the DM has the "reins" but a lot of the content is generated from random sources. The player's responses through their characters, is by definition, emergent, as are the GM's responses for the "world." These stories are richer and more personal (and frankly more realistic) than some scripted session or expectation of a scripted narrative flow.

Paul Wolfe's Preferences

Systems

Dungeons & Dragons 5e
Dungeon Crawl Classics
Dungeons & Dragons 1e
Call of Cthulhu
Dungeons & Dragons 3/3.5e
Dungeons & Dragons 2e
Swords and Wizardry
BASIC Fantasy
Dungeons & Dragons 0e
Dungeons & Dragons B/X
Advanced Dungeons & Dragons 1e
Advanced Dungeons & Dragons 2e
Adventures in Middle-earth
Twilight 2000
Paul Wolfe's games