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Myles

he/him

Timezone

America/los Angeles

Language

English

Identity

Neurodivergent
Cosplayer

About Myles

I’m Myles, a Game Master with 11 years and 4,000+ hours of tabletop experience, running in-person and online games without pause. I build dark, gritty, high-drama worlds full of unique gods, political intrigue, and realistic consequences. My longest campaign lasted five years, and moments like a battle against a titan who was also a world’s moon still linger in my mind. I run mostly theater-of-the-mind, using maps and resources for complex battles, and I “yes, and” player choices to let them shape the story. Players often say they feel part of something epic—a standard I aim for every session. I work exclusively in D&D 5e homebrew, drawing mechanics as needed, but I’ve also run Pathfinder 3e, D&D 2e–5e, Shadowrun, Cyberpunk 2077, and more. I favor epics, horror, politics, and character-driven stories. Comedy rarely appears because I take stakes seriously. Tabletop RPGs are more than games: they let you explore choices, test morality, and grow empathy. I build stories with a moral core—a lens for self-reflection through the characters you embody. Bring dice, imagination, and maybe a meat-stick snack or energy drink, and let’s create a world that lingers long after the session ends.

At a glance

1 year on StartPlaying

$20 per session

Featured Prompts

I became a GM because

I became a GM because I want players to experience life-changing moments, explore big ideas, and grow through story, without needing to face those trials in the real world.

My favorite books are

• The Dresden Files – Jim Butcher • The Blade Itself – Joe Abercrombie • The Name of the Wind – Patrick Rothfuss • Expeditionary Force – Craig Alanson • King’s Dark Tidings – Kel Kade • Sorcery Ascendant Sequence – Mitchell Hogan • Arcane Ascension Series – Andrew Rowe

When I'm not running games I'm...

A student, a father, and a storyteller who can’t stop refining worlds—even when the dice are put away.

How Myles runs games

Expect dark, gritty worlds with high-stakes choices, moral dilemmas, and political intrigue. Your decisions shape the story, battles challenge strategy, and consequences feel debilitating. I run theater-of-the-mind with maps for complex combat, emphasizing immersive role-play, collaboration, and stories to remember

Myles's ideal table

My ideal table is full of players who care about story, take consequences seriously, and want to immerse themselves in a world that pushes them emotionally, morally, and creatively.

Myles's Preferences

Game Mechanics

d20 System
d100 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Combat Lite

Tactical / Crunchy