Myles
he/him
Timezone
Language
Identity
About Myles
I’m Myles, a Game Master with 11 years and 4,000+ hours of tabletop experience, running in-person and online games without pause. I build dark, gritty, high-drama worlds full of unique gods, political intrigue, and realistic consequences. My longest campaign lasted five years, and moments like a battle against a titan who was also a world’s moon still linger in my mind. I run mostly theater-of-the-mind, using maps and resources for complex battles, and I “yes, and” player choices to let them shape the story. Players often say they feel part of something epic—a standard I aim for every session. I work exclusively in D&D 5e homebrew, drawing mechanics as needed, but I’ve also run Pathfinder 3e, D&D 2e–5e, Shadowrun, Cyberpunk 2077, and more. I favor epics, horror, politics, and character-driven stories. Comedy rarely appears because I take stakes seriously. Tabletop RPGs are more than games: they let you explore choices, test morality, and grow empathy. I build stories with a moral core—a lens for self-reflection through the characters you embody. Bring dice, imagination, and maybe a meat-stick snack or energy drink, and let’s create a world that lingers long after the session ends.
At a glance
Less than a year on StartPlaying
Featured Prompts
I became a GM because
I became a GM because I want players to experience life-changing moments, explore big ideas, and grow through story, without needing to face those trials in the real world.
My favorite books are
• The Dresden Files – Jim Butcher • The Blade Itself – Joe Abercrombie • The Name of the Wind – Patrick Rothfuss • Expeditionary Force – Craig Alanson • King’s Dark Tidings – Kel Kade • Sorcery Ascendant Sequence – Mitchell Hogan • Arcane Ascension Series – Andrew Rowe
When I'm not running games I'm...
A student, a father, and a storyteller who can’t stop refining worlds—even when the dice are put away.
How Myles runs games
Expect dark, gritty worlds with high-stakes choices, moral dilemmas, and political intrigue. Your decisions shape the story, battles challenge strategy, and consequences feel debilitating. I run theater-of-the-mind with maps for complex combat, emphasizing immersive role-play, collaboration, and stories to remember
Myles's ideal table
My ideal table is full of players who care about story, take consequences seriously, and want to immerse themselves in a world that pushes them emotionally, morally, and creatively.
Myles's Preferences
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Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Combat Lite
Tactical / Crunchy