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Mimic's Forge

Mimic's Forge (he/him)

5.0

(1)

1 year on StartPlaying

2 games hosted

Highly rated for: Rule of Cool, Knows the Rules, Teacher

About me

Hey there and welcome to the Mimic's Forge! You can call me Mimic or Cal and I'll be your weaver of tales and cultivator of chaos should you take an interest. I'm an LGBTQIA+, neurodivergent DM with an utter hyperfixation on D&D and TTRPGs as a whole. I studied theatre in college and have since developed a love of collaborative worldbuilding and storytelling to create immersive experiences. My biggest goal is to facilitate multiple parties of players in a single game world all leaving their mark in one way or another. D&D is absolutely an escape from the boring real world, but who said that means it has to be mindless? If you're invested and having a good time, my job is done! I run various systems, primarily D&D 5e and some of its off-shoots for franchises like Star Wars and Mass Effect and I have limited experience playing Pathfinder. When I'm not DMing I'm likely delving into various games, mostly RPGs both old and recent or I'm designing and plotting like the little gremlin I am because my brain lacks an off switch. If that sounds like your kind of vibe, take a seat, grab a flagon and let's see what shenanigans we can create together!

GM Style

I love a good blend of tactical combat and exploring deep character development. There's something really satisfying about the challenge of weaving a bunch character backstories both into my existing world and into each other to form a large, long term plot for players to enjoy. Rules as written and even rules as intended are great when they work out but they don't all the time. Sometimes they're a roadblock to something incredibly fun and creative. Typically I'll rule with the narrative in mind rather than sticking to one side or another. I also do my best to rule in the moment and fix any issues that pop up going forward, looking things up after the fact to correct them rather than holding the game up to do so. Player happiness and interesting and immersive narratives are and always will be my two biggest priorities. Anything else can be worked out as we go!

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