Michelle The Fae banner

Michelle The Fae

she/they

5.0

(43)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying

About Michelle The Fae

Hello there, adventurers! My name is Michelle and I have over a decade of TTRPG experience and multiple years as a Pro-GM. Tabletop gaming is a passion of mine, and I use it to lead players and their characters through unforgettable journeys. Outside of tabletop I enjoy gaming, going on walks with my dog, playing with my cat, reading, and spending time with my partner! Cover artwork copyright by Roselysium - https://www.drivethrurpg.com/browse/pub/16304/Roselysium - used with permission.

At a glance

3 years on StartPlaying

717 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Featured Prompts

My 3 systems I'd bring to a desert island would be

1. Lancer for scifi and mech fun. 2. Daggerheart for the ability to tell a fun story with others. 3. Forbidden Lands for when I need something different.

My favorite books are

I love anything by Neal Shusterman—especially the Scythe series. The Summoner series by Taran Matharu offers an incredibly unique take on fantasy. Ellen Hopkins' books are beautifully written and shed light on many of the issues facing modern society.

I became a GM because

I wanted to share stories with others and introduce my favorite hobby to people who might never have had the chance to play otherwise.

How Michelle The Fae runs games

I am LGBTQ+ & Neurodiverse. I welcome all to my table, and strive to make my table a safe space to play & enjoy TTRPGs together! GM STYLE: I enjoy both tactical and cinematic gameplay. I enjoy giving my players plenty of room to roleplay their actions, accomplish their goals (both personal and collaborative), and roleplay with one another & NPCs. Overall, I try my hardest to make sure all my players are having fun by offering gripping narratives, engaging world-building & lore, tactical combat, and plenty of shared laughs! I specialize in the use of FoundryVTT for multiple types of games including high combat, puzzle-centric, high roleplaying, and everything in between!

Featured Prompts

I once ran a session...

Where my players spent ~30 minutes making door puns because someone (me) put a talking door in the way of the party. It went on for so long I just let them skip the riddle because the door was getting annoyed (I had a blast though).

I deal with rules issues by...

I listen to my players’ thoughts on the rule, ask what they’re trying to achieve with it, and then work with them to find a fair solution that gets them as close to that goal as possible—while also keeping the game running smoothly and without unnecessary slowdown.

I prep by

I try not to overdo my prep. I definitely get things ready—like notes on NPCs and connections to player backstories—but I keep it flexible. I want my players to have a real impact on the story and world, and too much prep can actually get in the way of that.

Michelle The Fae's ideal table

My tables vary depending on the group and the story we're telling. Some games are lighthearted and fun, where players come to laugh, share chaos, and enjoy the ride together. Others lean into serious storytelling, with high-stakes choices, emotional character arcs, and dramatic twists. Even in those heavier games, we still make space for jokes and levity—it’s all about balance. The common thread is a focus on collaborative storytelling. Players who enjoy contributing to the world, engaging with each other’s characters, and riding the emotional highs and lows together will fit in well. Whether you’re new or experienced, if you’re here to build something cool with the group, you’ll feel right at home.

Featured Prompts

I love it when a player

Matches my energy—or another player’s! I love when one player describes their character doing something epic, then turns to another for help, and that second player picks it up and runs with it. That kind of collaborative momentum is what makes the table come alive.

I think metagaming...

It’s fine in some cases—I assume the characters are moderately competent, so what looks like metagaming is often just reasonable logic. That said, it’s important to respect boundaries. If the GM says to stop, that’s the signal to shift gears and stay in the moment.

I think it's a red flag when players...

Showing up with a multi-page backstory—especially if they refuse to budge on any of it—is usually a red flag. It often means the player has a fixed idea of their character and won’t be open to change or growth, which are the very things that make my campaigns come alive.

Michelle The Fae's Preferences

Systems

Pathfinder 2e
Shadowrun
Warhammer Fantasy Roleplay
Warhammer 40,000 Roleplay
Cyberpunk Red
Traveller
Daggerheart
Draw Steel

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Michelle The Fae's games