
Michael DeBondt
he/him
5.0
(22)
Timezone
Language
Identity
About Michael DeBondt
Ever since I started running games back in 2010, I knew I found a new passion. Crafting worlds, raising villains, telling stories, all while at the mercy of the dice and players. I have had my fair share of experiences as a player, but for me nothing truly beats the feeling of running an adventure for a group of players. Most of my experience revolves around playing in High Fantasy worlds of my own creation (5 worlds & counting). However I have run everything from advanced Sci-fi to the gritty "Classic" style of D&D. Playing in established 3rd party settings, one shots, and even other people's homebrew worlds. I have run D&D 4e & 5e, Pathfinder, Fantasy Flight Star Wars, You are the Dungeon, Dread, and am always willing to step into a new ruleset and explore what it can offer. All I want to do is make a story come alive. It doesn't matter much to me where the story is told. I hope we can explore some wonderful worlds and make a few spectacular stories together.
At a glance
4 years on StartPlaying
27 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Featured Prompts
My 3 systems I'd bring to a desert island would be
D&D 5e for its versatility, WEG Star Wars because I love Star Wars, and Quiet Year for its unabashedly beautiful story telling method combined with its mapmaking. Assuming of course I have people to play with and the a decent number of source books.
When I'm not running games I'm...
I'm creating my own TTRPGs, jumping between my worldbuilding projects, drawing maps, and playing video games.
How Michael DeBondt runs games
I run what my players want. Whether that be gritty mechanics based combat or a heavy roleplay themed game. Regardless of theming though, I will always try to immerse my players into the world they are playing in. Through voices, music, descriptions, and realistic NPC interactions, world engagement is what I specialize in. At my table you can expect to find a good chunk of home-made maps using digital map makers, music cues and background tracks, a proficient understand and use of the Roll20 VTT, and a guy who is not shy too commit to NPC voices. I do prefer to stick to RAW for the most part, but of course the rule of cool trumps all and I am no stranger to establishing rule changes in order to facilitate the tone of the campaign. I love to introduce new mechanics, of my own and community creation, into campaigns to play around with and enhance the thematic tone.
Featured Prompts
My games focus on...
facilitating my players' stories within the world and adventure I have set out. Even if it's not what I imagined it would be at first.
Rules are...
are the fondations of games and are important to understand so you can bend them to make a more entertaining and comfortable game.
Michael DeBondt's ideal table
I prefer a table were players know what they would like to do with the options presented and communicate that with the table. It's important to me players feel comfortable bringing ideas and new options they may want to explore in the future.
Featured Prompts
I love it when a player
wants to work with me on integrating a story beat or idea they want to play with into the campaign.
I think min/maxing...
is a valid play style as long as it isn't the sole focus of your character or play. Optimizing everything crowds out other styles of play and that kind of min/maxing is NOT okay.
Michael DeBondt's Preferences
Systems