Money Back Guarantee

This game has ended, but your adventure's just beginning!

This game is in the past! But the good news? There are so many more games you can check out. Let's find your next adventure!

Warlock! Once More unto the Breach!

Warlock! Once More unto the Breach!

Wyrdstone is not free, it is paid for in blood, sweat, and tears! Long-term campaign. DROP IN - DROP OUT - AS NEEDED

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$11.00

/ Session

Details

Weekly / Sunday - 1:00 AM UTC

Session Duration / 3 hours

4 / 8 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

4/8

About the adventure

LONG-TERM CAMPAIGN DROP IN - DROP OUT - AS NEEDED Wyrdstone is not free, it is paid for in blood, sweat, and tears! A Warlock RPG Campaign Set in Mordheim Enter the shattered, cursed city of Mordheim, where dark alleyways, ruined buildings, and the ever-present threat and promise of wyrdstone beckon those brave enough (or foolish enough) to make their fortune. In this Warlock RPG campaign, your warband has ventured into the heart of the City of the Damned, seeking treasure, power, and perhaps something far darker. The gods are fickle, rivals abound, and danger lurks around every corner. Will you seize the opportunity, uncover the secrets buried beneath the city's ashen ruins, or succumb to the chaos that devours all who enter? The game follows a simple, flexible set of rules that allows players to delve into a dark fantasy world, where every choice could mean riches or ruin. You and your warband will need to navigate the treacherous streets, forge temporary alliances, and use whatever means necessary to survive. Scavenge for supplies, face off against other warbands, and explore eerie locations—all while uncovering the mysteries of Mordheim. From deadly encounters with monsters to hidden treasures and magical relics, your journey is fraught with peril. This game is perfect for those who enjoy fast-paced, narrative-driven roleplaying with an emphasis on creativity and problem-solving. Whether you're a hardened veteran or a newcomer to Mordheim's streets, there's a place for you to carve out your legacy in this doomed city. Expect: 🤴 Rich narrative experiences with opportunities for roleplaying, combat, and exploration. ⚖️ A focus on group dynamics, resource management, and moral choices. 🧌 Interaction with the city’s strange inhabitants, including secretive factions, treasure hunters, and ancient curses. 📖 A flexible ruleset, ideal for players who want a quick yet immersive experience. Join us in the City of the Damned—where every step could bring you closer to fortune, or to a grim end.

Game style

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(24)

TOP GM

2 years on StartPlaying

241 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

Rules-lite RPGs are my passion. Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I've been running a lot of "legacy campaigns" lately, where the characters can have a profound impact on the game world in a short campaign. Then start a new campaign set a few years or decades in the future in that changed world, with some of the players coming back, while some new players may also join, with characters that may or may not be related to the previous campaign. I'm available for a custom session or campaign. I ask that, if you book a custom game, that the table be at least four players, even if one of those seats ends up being empty. Custom campaigns are offered at $11/seat, including a session 0 and at least 6 additional sessions. One-shots are offered at $16.50/seat. I can put together a quality one-shot in a few days if it's a system on my list. If it's not on my list, it may be similar to something I already know, please, feel free to ask.

View Profile →
Character creation

Creating your character

New players are encouraged to arrive 30 minutes early to their first session to create their first character. We use the rules as written to create characters. Roll20 has a character sheet that makes character creation fairly easy. Some of it is "less than intuitive," but I will help if needed.

The current party

We are currently recruiting for this campaign. If you have any questions, please, contact me. New players are encouraged to arrive at their first session 30 minutes early, to create their first character.

What to expect

Preparing for the session

🎮 Join our Discord server. 🎲 Join our Roll20 game. 🎙️ Have a working mic.

What Ukulele Mike brings to the table

🎮 Our Own Dedicated Discord Server 🏰 Virtual Maps and Illustrations 🧙‍♂️ Awesome Character and Monster Tokens 👴 40+ Years of GMing Experience 🖥️ 35+ Years of On-Line GMing Experience 🎓 Explanation of All Rules 🎭 Character Voices for Important NPCs 🔧 A Desire to Help You Make This Game Your Own 🧌 A Life-Long Love of Fantasy and Fantasy RPGs

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Ukulele Mike creates a safe table

We are using the Warlock! OSR rules as written with exceptions made only for background and setting. Combining the Warlock! OSR rules with the Mordheim setting, we dive into the city of the damned on a quest for wyrdstone! To the victor goes the spoils! We are drawing heavily on the Mordheim setting and the surrounding lore. Players are welcome to create other elements of the story and their background, as we build the world together.

Content warnings

Safety tools used

Frequently asked questions