
Max
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Identity
About Max
Howdy, I'm a Max, a longtime gm looking to meet you! I've been playing TTRPG's for a while, with my first experience being Alien RPG. I enjoy challenging players to think through actions and enjoy the satisfaction of creative ideas coming together. I like to draw, especially for one shots where details are left to the imagination but the shape is defined. I am new and improving, so I will often use pre-rendered tokens. I love to surprise players. Hallucinations, using preconceived notions against them, and plot twists are my favorites. I work to implement them naturally, dropping hints and slowly forcing shady player characters to reveal themselves slowly as they work towards their objective. I have died in many of the games I played, in loving every death. In my first game (Alien RPG) I died a very well deserved death as my character tumbled back a staircase with a chest full of lead. I remember that story clear as day. A good premise, solid characters (and great players behind them), and the freedom to strive towards my given goal as I pleased. I do like to introduce pvp for one shots. Even if no direct combat happens, having players sabotage each other (often in secret) is very tense and interesting to see unfold. I have seen the sole survivor wave to a helicopter with a flare, the last survivor die alone in a hunk of metal drifting through space as the alien feeds them an illusion, and the band of warriors shuffle aboard the ship as the false city lay behind them.
At a glance
Less than a year on StartPlaying
Featured Prompts
My favorite shows/movies are
Blade runner, Alien, Terminator, Predator, the Lord of the Rings, Scream, and the Thing
My favorite system of all Time is
Alien RPG
How Max runs games
1) Player freedom. I won't ask you if you're sure (as long as it is reasonable/possible), I'll dictate what happens or ask for a roll. The story advances when risks are taken, decisions are made, and consequences are revealed. I will challenge you with interesting scenarios, so I will give time to think, so open air may happen frequently. Take the time to reflect and plan ahead if you aren't the one making a decision. 2) Lethality/consequences. I like to see character death as a chance to learn. Should you have thrown a rock at the alien? no. Now you won't try that next time. If you speak ill of a character, only to have them get that information, they won't like you. You are free to act, but make sure to think about what may happen. 3) Prioritizing conversation. Dice are fun and mostly required, but the real meat of any game are the interactions between players and the situation. If you describe something in a way that makes an outcome clear, I probably won't require a dice roll. Creativity should be rewarded, and I love to hear the solutions players come up with. 4) Safety. I make adventures I would like to run, so please make sure the unchangeable content (in the form of content warnings) are taken into consideration. Beyond that, feel free to talk to me about any lines and veils you may want to discuss. If you feel uncomfortable, let me know as soon as possible.
Featured Prompts
Rules are...
Guidelines that don't define every scenario. Explain it well enough and it might just go through without a roll!
Max's ideal table
Regardless of game, having a table of motivated, involved players is great! I want players to challenge assumptions, question everything, and strive towards the goals set before them.
Featured Prompts
I think min/maxing...
Is not always out of place, but is most often not useful in my games. If a sniper character has no other abilities, they tend to be one-note, so I ask players to diversify.
Max's Preferences
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