Jim banner

Jim

he/him

4.7

(9)

Timezone

America/chicago

Language

English

Identity

Teacher/Educator

About Jim

I picked up the DM screen in 1985 because nobody else at the table wanted to. Decades later, I’m still behind it — and I wouldn’t have it any other way. I ran games through the late 80s and 90s, stepped away for family and life, then came back to the hobby first as a player before returning to the DM’s chair. That time on the player side changed how I run games. I know what it feels like to have your choices ignored, your backstory forgotten, or your character treated like a token on a map. I don’t run games that way. I still play at least once a week because I never want to lose that perspective. What I care about most is simple: I want your character to feel like a real person living in a real world. Not a build moving through a plot. Not a stat block waiting for the next fight. A person with history, relationships, goals, fears, allies, enemies, and something to lose. My games are built around that idea. Towns remember what the party does. Factions react. NPCs change their plans. Victories create new opportunities, and bad choices can leave scars. I like classic fantasy adventure with a darker edge: dangerous roads, old ruins, corrupt nobles, desperate villages, haunted places, demon cults, and hard choices that matter. At my table, you can expect a prepared game with room for player freedom. I use Roll20 and Discord, build maps and handouts, track consequences, and give the party clear hooks without forcing one “correct” solution. Combat matters, roleplay matters, and teamwork matters. If you want a campaign where your character can grow from a local adventurer into someone the world has to take seriously, that is the kind of game I love to run.

At a glance

4 years on StartPlaying

45 games hosted

Highly rated for: Creativity, World Builder, Teacher

$20 per session

Featured Prompts

I got started GMing...

lol no one else in the group would run a game so I did :)

How Jim runs games

I run character-driven fantasy campaigns for players who want their choices to matter. My games are built around living worlds: towns remember what the party did, factions react, NPCs change their plans, and victories create new opportunities instead of simply ending the story. I like classic fantasy adventure with a darker edge — ruined keeps, desperate villages, corrupt nobles, old temples, demon cults, haunted roads, dangerous wilderness, and hard choices that actually shape the campaign. At my table, you can expect a strong balance of roleplay, exploration, and tactical combat. I enjoy meaningful NPCs, faction politics, mysteries, old-school danger, and battles that feel like part of the story rather than random obstacles. I usually run combat close to the rules, while giving roleplay and clever problem-solving room to breathe. I am a prepared DM. I use Roll20 and Discord, build out maps and handouts, organize campaign notes, track consequences, and help players stay connected to the story between sessions. I like giving players clear hooks and real freedom: you will usually know what problems are in front of you, but how you approach them is up to the party. My favorite campaigns are long-term games where characters grow from local adventurers into people the world has to take seriously. Your backstory, allies, enemies, faith, faction ties, and choices can all become part of the campaign if you engage with them. My tables are best for players who enjoy teamwork, steady attendance, character investment, and a campaign world with depth. You do not need to be an expert, but you should want to be part of the group and help build a good story with the other players. If you want a disposable dungeon crawl, I may not be the best fit. If you want a serious fantasy campaign where your character can leave a mark on the world, that is exactly the kind of game I love to run.

Featured Prompts

Rules are...

Rules are the foundation of the game. But they don't have to be the end of one. If something works in the game and makes it more fun (for everyone) then its all good.

Jim's ideal table

Players who treat their character as a person, not a build. I love backstory — but what I really love is watching a player make a hard decision in character even when it costs them something. That's the moment the game becomes something worth remembering. My best sessions happen when every player at the table is invested in each other's stories, not just their own. Old school sensibility — describe what you're doing, engage with the world, let the fiction lead. If you show up ready to play a life and not just a character sheet, we're going to have a great time.

Featured Prompts

I love it when a player

Play their "character" role play is what makes it fun.