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Jim

he/him

4.7

(9)

Timezone

America/chicago

Language

English

Identity

Educator

About Jim

I have been running Dungeons & Dragons since 1985, but I still make time to play because I never want to forget what the game feels like from the other side of the screen. That perspective shapes everything I run. I know how disappointing it is when your backstory is ignored, your decisions do not matter, or your character feels like a token being moved through someone else’s plot. I specialize in long-term, character-driven fantasy campaigns set in living worlds. Towns remember what the party does, factions react, NPCs pursue their own goals, and victories create new opportunities as often as they solve problems. I love classic fantasy with a darker edge: dangerous roads, old ruins, desperate villages, corrupt nobles, haunted places, and difficult choices. My goal is to help your character grow from a little-known adventurer into someone who has genuinely changed the world around them.

At a glance

4 years on StartPlaying

58 games hosted

Highly rated for: Creativity, World Builder, Beginner Friendly

$20 per session

Featured Prompts

I got started GMing...

I started GMing in 1985 for the traditional reason: nobody else at the table wanted the job. I volunteered—and discovered that I loved building worlds, presenting hard choices, and watching players turn unexpected decisions into stories none of us could have planned.

How Jim runs games

I prepare the world and its problems rather than a fixed script. You will receive clear adventure hooks, useful information, and meaningful choices, but the party decides what to pursue and how to approach it. Factions keep moving, neglected problems develop, and NPCs remember how you treated them. Your backstory, allies, enemies, faith, and faction connections can all become part of the campaign. My sessions balance roleplay, exploration, and tactical combat. Combat generally follows the rules so that decisions and character abilities remain meaningful, while clever preparation, strong roleplay, and creative problem-solving can change the difficulty or eliminate the need for a roll. I use Discord with Roll20 or D&D Beyond Maps, depending on the campaign, and provide maps, handouts, shared digital content, organized campaign information, and player-facing session recaps. New players receive help with characters, rules, and technology, while experienced players have room to pursue deeper personal and faction goals.

Featured Prompts

Rules are...

Rules give everyone a shared foundation and keep the game fair. I follow them closely in combat, while allowing good preparation, clever problem-solving, and strong roleplay to influence the difficulty—or sometimes remove the need for a roll entirely.

Jim's ideal table

My ideal table is collaborative and character-focused. I enjoy players who see their characters as people rather than only collections of abilities. Some of the most memorable moments happen when a player makes a difficult decision because it is true to their character—even when that decision carries a cost. Characters can disagree, but the players should be working together and becoming invested in one another’s stories and successes. You do not need acting experience, a character voice, extensive rules knowledge, or pages of backstory. Bring curiosity, communicate with the group, attend consistently, and give the other players room to matter. If you want an ongoing fantasy campaign where your character can build relationships, suffer setbacks, earn victories, and leave a lasting mark upon the world, you should fit well at my table.

Featured Prompts

I love it when a player

I love it when a player makes a decision because it is true to their character—even when it costs them something—and becomes invested in the stories and successes of everyone else at the table.