Lucia Scalies banner

Lucia Scalies

she/her

5.0

(6)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying

About Lucia Scalies

My goal as a GM is to facilitate an unforgettable adventure for everyone at my table. As a trans woman, it is critical to me to create an environment where everyone feels welcome, and feels safe to bring their true, authentic selves to the characters they play. Games played an integral role in my own journey of self-discovery, escape from and coping with real life difficulties, and building a sense of community. As a GM, I want to provide that opportunity to my players. I have run a heavily homebrew-infused Exandria campaign from Lv 1-20, and a Dungeons of Drakkenheim Campaign that is currently in progress off of the platform. As a player, I've played in a fair mix of homebrew settings and Faerun, so I consider myself very knowledgeable about general D&D lore. I am looking forward to creating new adventures together.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

Featured Prompts

When I'm not running games I'm...

usually pursuing one of my many nerdy hobbies. I can be found prepping for competitive Pokemon VGC tournaments, watching lore videos on YouTube, watching actual plays on YouTube, or prepping for my games.

How Lucia Scalies runs games

As a GM, I enjoy a little bit of everything. Whether navigating complex inter-faction politics, a group of adventurers facing off against dark gods, or trying to determine exactly how much gold it would take to fund a group of kobold refugees to build a sanctuary city, I love it all. I try and make games an emotional, immersive storytelling experience. When a player gives me a detailed backstory, I get giddy. I love knowing what a player values about their characters, and building full, rich story arcs around it. I want to make sure the world feels alive and responsive to player actions and world shaking events. I consider myself rules-flexible. The rules are there to enhance everyone's experience at the table. I enjoy out-of-box thinking and creative problem solving. So long as the solution isn't exploitative in a meta sense (i.e. casting Create Water inside someone's lungs), my response is usually a hearty "you can certainly try." My favorite players are the ones who care as much about their characters, the world, and the story as I do. I tend to have issues with players that attempt to make the game about themselves rather than contributing to the overall collaborative storytelling experience, or attempt to break the system for little more than personal amusement.

Featured Prompts

Rules are...

designed to facilitate the game. For the most part, rules work well as written. However, the point of the rules is to make it easier to have fun, so when a rule starts to get in the way of that, I am more than willing to bend, break, or straight up ignore the rules in favor of player fun.

When it comes to voices

I love making full use of my classical acting training, but I don't expect everyone at the table to do the same. Everyone has different comfort levels, and unless they want to, I try not to push my players out of their comfort zone.

Lucia Scalies's ideal table

My tables tend to encompass various experience levels. I once ran a game with someone who had been playing D&D since it released alongside someone who had never touched a TTRPG before. The important thing for players at my table is that everyone is supportive, patient, and understands the give and take necessary for successful collaborative storytelling.

Featured Prompts

I love it when a player

surprises me with their creativity, engages in intense role play with another player or an NPC, or plays into their character's motivations in an authentic way. I believe you get as much out of a TTRPG as you put into it, and seeing genuine effort put into that always makes me smile.

I think it's a red flag when players...

attempt to exploit mechanics to break the game world. For example, a former player of mine attempted to chain Wish simulacrums to produce a spell scroll factory in an attempt to destabilize the economy. This was after they had access to five ancient dragon hordes, so they were short on funds.

Lucia Scalies's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy