Cost Per Player
$15.00
Sol (he/him)
4.9
(7)
Less than a year on StartPlaying
13 games hosted
Highly rated for: World Builder, Sets the Mood, Storytelling
Average response time: 24+ hours
Response rate: 100%
About me
Hey. I'm Sol, a 21yo autistic brazilian dude with a hyperfixation on Dungeons&Dragons. One day, someone at my table said: "If you have so many problems with D&D as a system, why don't you try to do a better job than they did?" I took that to heart. I am a lifelong actor and storyteller, and a 6-year-experienced dungeon master for a modified version of the 5th edition of Dungeons&Dragons, the great majority of which I have performed through online play. I am also undergoing the process of obtaining a bachelor's degree in theater, researching and writing a thesis about the potential of tabletop roleplaying games of elaborating moving emergent naratives, and how those narratives can be used as an emergent dramaturgical language for the elaboration of plays. My 6-year long house game is still ongoing, and my much longer of background in theater, in and off college, with 3 on-stage performances under my belt, should give you an idea of how big I am on roleplay. Hope to see you at my tables!
GM Style
Here are the 8 most important things about my GMing style: š¤ ššš¬š©ššš š š¢š«š¬š šš§š š šØš«šš¦šØš¬š. Tabletop Roleplaying Games are, above all else, vehicles for fun. They allow friends to get together, play an engaging game, act as unique characters, and overcome adversity through drama and teamwork. As such, I try to build an amicable relationship between my players and myself, and to form a community of players who are as passionate about the game as they are respectful to each other. š ššš” ššš¢šš¢šØš§, šš®š šššššš«. I run exclusively Dungeons&Dragons games, specializing in a heavily modified version of the 2024 5th edition of the game, with a lot of rules taken from various different 3rd party soruces and independent homebrew writers, each personally and rigorously translated, balanced, modified, playtested, and documented. My process of reimagining D&D is not as of yet finished, but it is already both playable and miles better than the 2024 update to the game, with a ton of rules updates that breathe new life into the system. š§āāļø ššš š¢š§š§šš«-š š«š¢šš§šš„š², ššššš«šš§š¬ ššš„ššØš¦š As I know most new players of the game might have some trouble memorizing the rules, I have them all pretty much ingrained into my mind, or written out in one of my many documents about the game. If there's a question you wish to ask about the mechanics, don't be afraid to do so, as long as you aren't interrupting anybody else! In contrast, if you are a more experienced D&D player, you will find, alongside the more beginner-friendly aspects of the game, an incredibly mechanically rich and modded experience that will truly put your awareness and use of the mechanics to the test! š šš”šš«ššššš« šššš¢š§š šš§š ššØš¦š©šš„š„š¢š§š ššš«š«ššš¢šÆšš¬. I am an actor and writer, and as such, I am very heavy into roleplaying all the different non-playable characters for my games! I may do different voices and accents for NPCs, describe in detail the actions of each character and how they interact with the world, but if you are a new player and feel a bit intimidated by this, you don't have to feel pressured to put that amount of effort into acting out your own character! Do what comes natural to you, and I will provide provocations and prompts to enhance your roleplay experience! I will also do my best, as a creative writer, to allow the fictional world to serve as a platform and vehicle through which your character can transform itself and change over the course of the game. Finally, I am also very into setting the mood with ambient music! Expect to hear a lot of engaging themes that get you in the mood of the scene and immerse you into a whole new world. š¹ š ššØš«š„š šØš ššØš«š«šØš«š¬. As the player of my adventures, you will face horrible, haunting things, some of which cannot be overcome through the swing of a sword or the casting of a spell, and some of which may permanently change your character, be it physically, mentally, or even spiritually. I believe the best ways to make characters shine and to create engaging emergent drama within a session is to force these characters through incredibly harsh tribulations, so that, when they come together and push through the horror (and it's really important that they do it *together*), their victories are all the more rewarding. š„ ššØš® šš«š š ššš«šš². Alone, you stand no chance against the challenges set before you. Together, as a party of adventurers that each contribute with their own strengths and cover for the others' weaknesses, teamwork might just be the difference between certain death and glorious triumph. Treason against your fellow party member is allowed in a case-by-case basis, where, based on common sense and understanding of thematic structure, both I and the player intending to betray a party judge if the story would or wouldn't benefit from the plots an individual character might have to forge their betrayal. Regardless of allowance, this leads to the next point; š ššÆšš«š²šØš§š šššš¬ šš”š šš©šØšš„š¢š š”š. I attempt to provide a balanced experience for each of my players, making it so that none of them individually feel like the protagonists of their group, and weaving elements of each character's backstory into the plot to engage all of them. Obviously, there will be moments where your character will obtain the spotlight, but those, be they planned or emergent through play, are exactly that: moments, the nature of which I hope and plan for every single one of my players to experience, both alone and together as a team. š šššš¢šØš§š¬ šššÆš ššØš§š¬ššŖš®šš§ššš¬. Finally, as a DM with a very sharp memory, I keep track of each of my players roleplayed actions and backstories that might bring them consequence in the future, and I also like to interweave elements of each character's backstory, especially the choices they made in that backstory, into the arc of a campaign. Every single choice you make matters, and may lead to irreversible consequences to your experience in playing the game. Maybe an NPC you decided to help out becomes an aide for you later on in the story, or maybe an enemy that ran away has sworn revenge for their fallen allies and will come back stronger later!
Games played
Game platforms used
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