Lily banner

Lily

she/her

5.0

(14)

Timezone

America/los Angeles

Language

English

Identity

LGBTQ+
Neurodivergent

About Lily

Good day adventures! My name's Lily, and I'm a passionate DM who cares deeply about maintaining a welcoming, inclusive environment at the table. I've been DMing online games for over five years. I strive to make sessions thrilling and immersive, and pride myself on my use of music and sound effects to set the scene. I work hard to ensure my games are full of encounters that are challenging, diverse, memorable and rewarding. My table welcomes people from all walks of life. D&D is a hobby that you should get to engage with being unabashedly and unapologetically yourself. I work hard to ensure players have the right expectations, are informed of potentially upsetting content ahead of time, and most importantly feel comfortable sharing their boundaries with the table. I have zero tolerance for anyone disrespecting other players, most especially their boundaries. Many campaigns I've run have been players' introductions to D&D, and I love being able to share that with people and teach them how to play. I'm very comfortable explaining rules and helping build characters.

At a glance

1 year on StartPlaying

15 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Featured Prompts

I got started GMing...

I got started GMing as a teenager, when none of my friends were brave enough to take up the responsibility. I didn't know about online VTTs, so I screen-shared a photoshop document to use as a battlemap and juggled all the tokens and fog of war myself!

My favorite system of all Time is

I would like to shout out Dread because not enough people know about Dread! It's the perfect party game for people who like to roleplay, and pulling Jenga blocks in place of rolling dice is so perfectly suspenseful that the gameplay moments occur so organically!

When I'm not running games I'm...

I spend a lot of my free time playing games, especially RPGs and MMOs.

How Lily runs games

I focus a lot on player agency. Typically my groups see more roleplay than combat, but ultimately that's down to the decisions of the party! I maintain a world with verisimilitude through use of atmospheric music and sound effects, and several detailed battle maps of all the major locations in an adventure. Generally I prefer to hand-wave things like tracking rations and ammunition and encumbrance, but if a player wants to engage with systems like these I'm happy to oblige. I am not a voice actor! I do my best to improve at my voice acting but it is definitely not one of my strengths at this time. Instead I lean more on encounter design and well-written situations and consequences. I prefer my sessions to be shorter but tighter. Two to four hours of focused gameplay is more enjoyable for me than longer sessions which can start to drag.

Featured Prompts

My favorite trope is...

The greatest trope in all of fiction is the edgy protagonist with the comically oversized sword and I will fight anyone who claims otherwise with a comically oversized sword and win.

Rules are...

Rules are important! I don't think rules exist at the expense of our fun. I think the structure they provide offer a beautiful sandbox for player expression and creativity, and within the bounds of the rules you can still do so many amazing things that it's important not to cast them aside.

When it comes to voices

I work hard on improving my voices every day, I really do, but I can barely speak normally on a good day, so this will always be one spot where I need improvement. However! That will never stop me from trying, and that is a promise.

Lily's ideal table

Featured Prompts

If you're into ___, you're going to love my table

Worlds that feel rich and lived-in, with meaningful roleplay and social interactions and NPCs that recur frequently across the story. Combat encounters that have strategy and will push you to the brink of death and test your problem solving. Challenges you may not always be ready to face!

I love it when a player

I love when players make decisions that fit their characters even if it's suboptimal or even detrimental (within reason!) Choosing to fail a saving throw for the right RP reasons can really hit hard, and I love rewarding those moments with Heroic Inspiration when they come up.

I think it's a red flag when players...

The biggest red flag to me is when players are easily bored or uninvested in what is going on during the game. Whether it is the RP moments or the tense combat moments, if you are rolling your eyes and groaning and scrolling your phone because the spotlight isn't on you, this is the wrong table.

Lily's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rules as Written (RaW)

Sandbox / Open World

Lily's games