Elazar (he/him)
5.0
(5)
3 years on StartPlaying
Highly rated for: Storytelling, Inclusive, Sets the Mood
About me
Hello, wannabe adventurers! I'm Elazar :) I am a new father and a university student studying mathematics and statistics. I've had a passion for tabletop RPGs since my earliest years of high school, and, as I'm sure is the case for many of you, have had a persistent role-playing itch ever since. I pride myself on being adaptable. Not only do I learn on the fly, but I make it a point of learning from my mistakes. I believe it's the primary reason I've become as good of a GM as I am. Additionally, I'm trying my hand at sci-fi settings (Eberron and a homebrew setting) and Pathfinder 2e after having D&D 5e as my main fix for the longest time. I love the game, but I'm excited to see what it has to offer.
GM Style
1. Roleplay This is my favorite bit of TTRPGs as a whole, and I attempt to reflect that in my games. I encourage player action through thoughtfully crafted plot hooks and engaging non-player characters, and I strive to weave the player characters' backstories into the plot in a reasonable manner. If it's a written module, it can be more difficult to do the latter, but nothing is impossible in a world of infinite possibilities! 2. Combat This is something I've fine-tuned over the years. I've come to realize that what matters most is the foundation of combat: who is fighting? Why are they fighting? Who would they target and why? How smart are the combatants? Would they run away? These are questions that I feel make the combat feel more grounded within the setting. In general, I like to have combats be transitional, moving from plot point to plot point. 3. Exploration I prefer when players go out of their way to look for new information or use their in-game knowledge to progress the story by going to new locations or talking to new NPCs, but I understand that not everyone is comfortable with that. Some people need an extra push, and that's not something that I mind doing at all. Depending on the system I'm using, or the agreed-upon game style, I encourage this by rewarding XP for social interactions and discovering important or secret locations. 4. Communication I like to start off every game with a session 0 where everyone and I discuss character options, triggers, and table etiquette. I also use this time to establish set homebrew rules that will be used during the course of the one-shot/campaign. A note about that: rules can only be taken away, never added, unless it's to the players' benefit, and I say yes to it. During session 0, I have people vote on which homebrew rules they would like to use over the course of the game, and I check in intermittently to see if people are still comfortable with the rules. If ANYONE votes no on the homebrew rule and explains why, that rule is taken out, end of story. Outside of session 0, I am a fan of private messaging if there is discomfort and general communication to make the game more comfortable for everyone involved, including myself.
Games played
Game platforms used
Elazar's Games
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