What's up! My name is Landon and running Dungeons and Dragons for people like you is my life's passion. I've been DMing since my Freshman year of college (gotten a hell of a lot better since then haha) and ran Quest Chests (a 5e D&D content page over on Instagram) for the past 5 years. Here's what I prioritize at my tables to make sure you have the best experience possible: - Fun takes priority over the rules. Gotta respect the rule of cool! - Everyone gets their turn to do something epic and participate in the action. If you're shy or have a hard time speaking up, know that I will always make sure you have your moment. - Fast paced storytelling that skips past a lot of the boring stuff (like roleplaying with every shopkeeper or long travel) so we can get to the fun stuff like exploring dungeons and killing monsters! - I homebrew a lot! Coming up with wacky magic items, new spells, cool class feats/abilities, and new types of monsters is my favorite part of the game. If you play with me, you'll see something new at every session! I hope my passion and respect for this game comes through here. I take this game seriously because I know how lame and boring it can be when your DM doesn't! If any of this sounds like your jam, I hope you'll trust me to run the best game of Dungeons and Dragons you've ever been in!
My GMing style is built around 3 simple pillars: - Timers |D&D is at it’s best when there is a sense of tension, and the best way to do that is to use timers. On several occasions throughout the night you’ll see me roll a d4 and say something along the lines of, You’ve got 3 rounds until the goblins attack the town!” or, “In 1 round, this whole room is going to be filled with lava!”. Super fun way to keep the action high and the story moving forward. - Threats | Most of the time this will be a monster, but I like to incorporate some sort of threat into roleplaying and exploration encounters when I can! This could take the form of a pickpocket who tries to snag your coin purse while you’re negotiating with the shop keeper, a terrible storm that threatens to blow your tent and supplies away, or a tense negotiation with the mayor that could tarnish your reputation in town. Basically, I love obstacles in your way so you can overcome them because that’s what heroes do. - Treats | Whenever my players are successful in an encounter (be it combat, roleplaying, or exploration), you can bet your ass there’s going to be a cool treat waiting for you. It might be gold or a magic item, but it could also be a new piece of world lore, an improved reputation in the town/region, or access to a guild’s secret teleportation circle! If this sounds familiar it’s because I got it from Hankering Ferinale over at Runehammer! That dude is a genius and you should check him out on YouTube.
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