Greetings, thanks for considering me to GM your game! Dungeons and Dragons was my gateway into the world of TTRPGs back in 2016. My whistle was wetted, but I hadn't begun my full-on addiction yet. In 2019, some friends were looking for a GM to run a 5e game for them, and I jumped at the opportunity. The first game was a crazy train wreck of epic proportions that was some of the most fun I have ever had. I haven't stopped playing or GMing since, buying and absorbing every game I could get my hands on until I amassed quite the collection and began production on a game of my own. I have Design experience with my own TTRPG and video games as well as a bachelor's degree in creative writing and I am currently taking classes on Narrative Design. My passion is telling and experiencing stories through improv and the mechanics of TTRPG's and I'm excited to share that with you!!
I carry with me a passion for old-school gaming. So this mindset is reflected in the themes and settings of my games. Politics and Factions are a huge part of what I do as a worldbuilder for my players. Built into their characters' backstories, I fully allow players to create and come up with factions and aspects of the word to interact with. Combat to me, is essential to an RPG. Whether it be the threat of it or the act, characters can and will die in my games. My combats tend to be gritty and cinematic in all systems. While exploration is a large part of my games, it isn't as important as the reasons why they're traveling, or the context of the world. So I use travel mechanics to illustrate the world and the characters within it. My style is represented in SKULLS to illustrate the aspects of the games I value most as a GM and storyteller. Roleplaying: 💀💀💀💀💀 Politics: 💀💀💀💀 Combat: 💀💀💀 Exploration: 💀💀 Puzzles: 💀 STYLE ✅ A comfortable, virtual game room welcome to all. ✅ Comprehensive safety tools that must be followed and respected. ✅ A GM that is fully committed to your character and the collaborative storytelling experience. ✅ Improvisation-heavy style. Drawing maps as we play helps keep gameplay fast and loose. ✅ Complete and total narrative freedom with regard to open-world campaigns. ✅ Collaborative worldbuilding. Backgrounds and origins will be added to the current open-world setting. ✅ Homebrew heavy. I allow homebrew for players and I am known for creating creatures, items, and mechanics for players and games. SOFTWARE ☑️ Music and ambiance are provided through Spotify and KenkuFM ☑️ Discord is used for communications and a hub for gameplay. --->Want a tour? https://discord.gg/qFCWZ9yfGa Much of my software and techniques revolve around allowing freedom to the players as they explore or interact with the world. ☑️ Theater of the mind is used in many situations when maps aren't easily created for what is happening. ☑️ When we have a map or go to a set location, Owlbear Rodeo 2.0 is used. Its simplicity is unparalleled and provides the player and GM with many useful tools for the smooth flow of multiple systems.
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