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Cost Per Player

$35.00
KT Beauchamp

KT Beauchamp (he/him)

5.0

(31)

Neurodivergent
Game Designer

3 years on StartPlaying

472 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

Greetings, thanks for considering me to GM your game! Dungeons and Dragons was my gateway into the world of TTRPGs back in 2016. My whistle was wetted, but I hadn't begun my full-on addiction yet. In 2019, some friends were looking for a GM to run a 5e game for them, and I jumped at the opportunity. The first game was a crazy train wreck of epic proportions that was some of the most fun I have ever had. I haven't stopped playing or GMing since, buying and absorbing every game I could get my hands on until I amassed quite the collection and began production on a game of my own. I have Design experience with my own TTRPG and video games as well as a bachelor's degree in creative writing and multiple Certifications on Narrative Design. My passion is telling and experiencing stories through improv and the mechanics of TTRPG's and I'm excited to share that with you!! Come join the community! -> https://discord.gg/khyuYgegmC

GM Style

I carry with me a passion for old-school gaming. So this mindset is reflected in the themes and settings of my games. šŸ’– Player safety and consent All players entering my discord are required to adhere to specific rules and guidelines. Violators will be dealt with. Consent forms are filled out by all players and gone over in detail during session zero to ensure everyone is comfortable with the content. šŸ“œ Long-form storytelling in an open world: Open-world campaigns built around the party and expanded through gameplay. Lifepaths generate a web of contacts and an interesting cast of characters around the party to immerse them in the worlds we create. šŸŽ„ Cinematic and exciting combat: Combat is fast, bloody, and gritty in my games no matter the system. I use camera moves and screenwriting language to set scenes as if we are all watching this play out on screen allowing for epic moments and roleplaying opportunities during combat. šŸŒŸ Creativity and collaboration I run my games like we are all in a writer's room together. I will often stop the game for a moment and ask: "What do you think would be cool here?" Giving players ultimate freedom of choice with their characters and the story we are all telling together. I weigh the enjoyment of the players more than the rules, so I tend to err on their side in rules as written. The rule of cool is a certainty. Animated vignettes are used during non-combat and exploration moments while battle maps (when appropriate) are used for larger combat encounters.

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