Kamen banner

Kamen

he/him

5.0

(6)

Timezone

Europe/copenhagen

Language

English

Identity

Artist
Game Designer

About Kamen

I've been GMing for over 10 years, primarily in Pathfinder 1e and DnD 5e, and co-founded a TTRPG club along the way. By day I work as a game developer and digital artist, which means custom battlemaps, original visuals, and modded VTT setups aren't extras — they're just how I build. I've also developed my own tabletop ruleset over the years. I lean toward open worlds, exploration, combat, and comedy. I make everything I run from scratch.

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, World Builder, Knows the Rules

Average response time: 1 hour

Response rate: 100%

Featured Prompts

When I'm not running games I'm...

...developing games. I'm running an indie video game project with a small team for 3 years now. I code and create graphics for it. That same coding experience - I'm now applying in Foundry VTT, to create things like a classless DnD 5e experience.

How Kamen runs games

I build worlds for players to explore freely — scattered POIs, reactive environments, and enemies designed alongside their locations so the arena itself is a challenge. I favour the roguelike arc: early on, the odds feel against you. By late game, you'll know exactly how far you've come. I build custom progression systems to support that feeling. I enjoy Rule of Cool moments and let the comedic ones breathe. I homebrew regularly and run deep — balanced custom features, original creatures, systems other tables don't have. I'll follow my players wherever they take the action.

Featured Prompts

I prep by

Creating original content, base on the actions of my players. I play dominoes, thinking "What could that have changed elsewhere?"

Kamen's ideal table

Playful maturity. We'll slip memes into a tense negotiation and parody the real world in the town market — but when it's time to land a moment, we land it. The mechanics run deep, but you don't have to engage with the numbers to have a great time. I'm happy to translate mechanical intent into narrative choices so you get the outcome you wanted, not what the rules boxed you into. Creative solutions get rewarded. My puzzles are less "find the pressure plate" and more "learn the laws and exploit the loopholes." The world changes with the party. Feel free to derail — I'll have figured out how to work with it by the next session.

Featured Prompts

I love it when a player

Surprises me with a creative solution, that isn't in the rules, but makes sense in the world.

Kamen's Preferences

Systems

Dungeons & Dragons 5e
Pathfinder 1e
Homebrew Game
Indie TTRPG
Playtest

Game Mechanics

Game style

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy