TK
any/all
5.0
(4)
Timezone
Language
Identity
About TK
Hello there! I am TK of Kaleidoscope Tavern. I've been playing TTRPGs for nearly a decade now, originally DnD 5e and Shadowrun 4e. I've expanded the games I play considerably, but I still DM the original 2014 DnD 5e rules that I've been running for about six years. My very first DnD session was a one-shot in which I met a kobold named Scrawl, and that has permanently affected the way I approach TTRPGs. A GM's job is to make a world full of people, places, objects, and history that the players have the opportunity to interact with. The two years I've spent as a professional DM have resulted in me running the same modules with different parties, and I'm always amazed by how different their stories are. That's the beauty of these games: together you make a story that no one could have predicted or imagined. The goal here at Kaleidoscope Tavern is to make a world where you can be anything, and then bring you on an adventure full of roleplay, combat, and the occasional puzzle.
At a glance
Less than a year on StartPlaying
3 games hosted
Highly rated for: Inclusive, Storytelling, World Builder
$15 per session
Average response time: 3 hours
Response rate: 78%
Featured Prompts
My favorite books are
the Inheritance Cycle. Fingers crossed that the TV show is better than the movie.
When I'm not running games I'm...
writing or making art, much of which is also for TTRPGs, either ones I'm GMing or ones I'm playing in. But a lot is also for novels and a webcomic I plan to make some day.
How TK runs games
Roleplay is my #1 love when it comes to TTRPGs. The reason that we play TTRPGs when video games are an option is because a video game can only adapt to you so much. Even gigantic games like BG3 have a limit to how many options they can give you in dialogue, for example. But the GMs I have had over the years have given me incredible memories of conversations and friendships with NPCs that are completely unique. So I strive to do the same for my players. Showing off your skills is another joy of TTRPGs, which is why skill challenges and combat are vital parts of my games. (Some of my games have little-to-no combat, but these are clearly marked and always will have lots of skill-based activities instead.) I enjoy finding unusual challenges to give my players and seeing their creative solutions. This can be anything from a maze-like dungeon to an enemy that breaks the mold of the game's conventions. In the end, the most important aspect of my GMing style is improv. Players always surprise me, so I've gotten pretty good at improvising well enough that they often don't even notice.
TK's ideal table
I like a balance of humor and genuine immersion at the table. Things aren't serious all the time, but being able to engage with the world, people, party, and your own character is important. People who are interested in lore and roleplay will particularly have fun at my table. Backstory relevance is up to the players, I've had people who never bring up their backstory and ones who want it woven into the story and I'm happy to work with either or anything in between.
Featured Prompts
I love it when a player
wants to make themselves a part of the world. Some people are just here for the game parts, and that's fine, but it's especially fun when players build relationships (friendships, rivalries, etc.) with NPCs and party members.
I think metagaming...
has its place. Don't use it to gain unfair advantages in fights or to spoil plot points, do use it to help ensure party cohesion and plot focus.
My table is not the place for...
AI. If you bring AI images, backstories, etc., to my table you will not be invited back.