
Jay
he/they
5.0
(4)
Timezone
Language
Identity
About Jay
Hi! I'm Jay, I'm a queer and neurodivergent gamemaster with an interest in telling compelling stories with strange characters, deep symbolism, and complex arcs. I love trying indie ttrpgs of all types, and meeting folks with a similar passion for these games I love so much.
At a glance
Less than a year on StartPlaying
14 games hosted
Highly rated for: Inclusive, Creativity, Teacher
Featured Prompts
My favorite system of all Time is
probably City of Mist. It's such a wonderful example of rules that work with and alongside the fiction the game is presenting. I think the most impressive thing about CoM is how well it handles mysteries compared to any other system I've encountered.
When I'm not running games I'm...
Playing video games, ttrpgs, and making art. I think inspiration is all around us, and some of the greatest stories come from pulling disparate inspiration together to make something new.
How Jay runs games
I think the point of everything to do with a ttrpg is to tell compelling stories. Combat, roleplay, character moments, worldbuilding, all of it should support the story we tell together. Some of my personal favorite stories involve esotericism, blends of scifi and fantasy, anticapitalism, and environmentalism.
Featured Prompts
Rules are...
there to help us tell interesting and internally consistent stories, not limit what is possible or fun. Rules can be altered in ways that the entire table enjoys, or bent in the case of interesting situations.
Jay's ideal table
I like players who are interested in really getting into character, exploring the complexities of their relationships with each other, and willing to dig deep into the world they inhabit. I think that combat and conflict are a necessary and important part of the stories we tell and the games we play, but shouldn't be the end-all-be-all of them.
Featured Prompts
I love it when a player
really thinks deeply about what is going on with their character, their fellow adventurers, and the world around them. I love nothing more than to hear theories about my games, and sometimes I even incorporate them into the plot.
My table is not the place for...
any form of bigotry, hate, or sexism. This is somewhere people come to get away from how upsetting the real world can be, so bringing that into the fiction or even just the table ruins the entire goal.
Jay's Preferences
Systems
Game Mechanics