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Terrance

he/him

5.0

(10)

Timezone

America/new York

Identity

Black
Veteran

About Terrance

Your hands are slick with blood—some of it yours, most of it not. The first wave shattered against your line like a tidal surge of iron and fury. Now the air is thick with smoke and prayers. A brother groans nearby, clutching a broken arm. Another reloads his crossbow with shaking fingers. You tighten your grip on your weapon and brace your boot against a mound of corpses at the breach. The enemy will come again—and this time, they know your strength. But you will not fall. Not here. Not while your companions still breathe. You were sent to hold this gate, and by God or steel, you will. This is the kind of story we tell. My name is Terrance Davis. I'm a U.S. Army veteran, a small business owner, and I’ve been running Dungeons & Dragons campaigns for nearly forty years. What I bring to the table is hard-earned: a lifelong passion for storytelling, battle-tested discipline, and the ability to create living worlds that demand everything from the players brave enough to explore them. I am the creator of The Island of the Prince, a campaign setting grounded in the harsh beauty of the real world—a 14th-century Earth, scarred by war, faith, plague, and prophecy. This is a place where steel rings against steel, and where magic—whispered of in dark corners—can get you burned alive. Here, the wounds are deep, the choices matter, and the names of the dead are not quickly forgotten. You and your companions will journey across a continent unraveling at the seams. From the blood-soaked fields of France during the Hundred Years' War to the crowded alleyways of Jerusalem’s Old Quarter… from the storm-lashed ports of North Africa to the alpine citadels of the Holy Roman Empire. You’ll investigate miracles, carry relics through hostile territory, and uncover secrets men have killed to bury. You may be knights, scribes, mercenaries, or spies. You may serve king or pope, or follow only coin and conscience. But once your boots hit the road and your blade is drawn, the world will know you only by your actions—and your allies beside you. This is not high fantasy. This is grim realism steeped in real history, where every torchlight flickers against betrayal and every choice carves into the future. The Black Death has returned. Heresies bloom in secret. And from the shadows, the Order of Judas moves once more. If you're looking for safe, sanitized fun—look elsewhere. But if you're ready to hold the line until your sword breaks in your hand… If you're ready to write your legacy in blood and fire alongside companions you'll never forget… Then saddle up. Your story begins now.

At a glance

1 year on StartPlaying

29 games hosted

Highly rated for: Storytelling, Knows the Rules, World Builder

Featured Prompts

I got started GMing...

in 1985 in Harlem at the age of 15. My nephew Deon introduced me and my big brother Darren to D&D. We were already deep into comics, so the game hit us like lightning—suddenly, we weren’t just reading heroes’ stories, we were living them.

My favorite shows/movies are

Life, Black Death, and Saving Private Ryan.

My favorite system of all Time is

The original Red Dungeons and Dragons Box Set. It’s where danger felt real, heroes were fragile, and imagination ruled every encounter. That’s the spirit I still bring to my table today.

How Terrance runs games

I run games with high stakes, deep immersion, and zero fluff. If you love gritty roleplay grounded in real human motivations—loyalty, ambition, fear, faith—you’ll feel right at home. I specialize in character-driven storytelling where your decisions matter and your relationships with your companions can make or break the outcome of an encounter. You’ll be part of a group that feels like a real company of soldiers, pilgrims, or mercenaries—complete with rivalries, camaraderie, and scars that tell a story. I do use character voices, but only when it adds to the mood. You won’t get cartoon accents here—you’ll get a weary mercenary grumbling over a broken sword, a bishop promising salvation with blood on his hands, or a village widow begging you to find her missing child before the next raid. The world lives and breathes, and every NPC has a place in it. Combat at my table is intense, tactical, and unforgiving. We use cover, elevation, fatigue, and morale. Flanking matters. Ammunition matters. Blood loss matters. I want every battle to feel like something you survived, not something you skipped through. If you charge blindly, expect to pay the price. If you plan smart, you’ll earn every inch. I run games with respect for the rules, but I’m not afraid to make a judgment call to keep the pacing strong and the story sharp. I value realism, immersion, and drama. My goal is to give you a game that feels like a cross between Ironclad, Kingdom of Heaven, and a lost medieval chronicle found in some monastery scriptorium. At my table, you’re not just rolling dice—you’re fighting for your place in a brutal, beautiful world that doesn’t care whether you live or die. That’s your job. That’s your story. I just bring it to life. Ready? Let’s get to work.

Featured Prompts

If my games were Movies they'd be directed by...

Christopher Smith, who directed Black Death (2010 — dark, tense, and morally complex, where faith and fear collide.

I prep by

Researching real history, building detailed NPCs and locations, and weaving player backstories into the plot. Every session is designed to feel authentic, cinematic, and driven by meaningful choices.

My games focus on...

Immersive storytelling, moral complexity, and gritty realism. Every choice matters, every consequence echoes, and players shape a living world steeped in history and danger.

Terrance's ideal table

At my table, the world is brutal, beautiful, and alive. This is not a high-fantasy romp with talking swords and dragonborn bards. This is historical dark fantasy—rooted in real medieval history, plagued by moral dilemmas, religious tension, and the grim weight of consequence. The setting is Europe in 1356, and the tone is cinematic, grounded, and deeply immersive. We don’t just roll dice—we build legends. Every NPC has agency. Every player choice has weight. When a town burns, it’s not background color—it’s someone’s home. And when you draw your sword, you’d better mean it. What kinds of players fit well at my table? This table is best for players who: Thrive on deep, character-driven roleplay Respect historical tone and realism Enjoy moral complexity, religious tension, and wartime storytelling Play humans only (no elves, tieflings, or fantasy races) Can handle permadeath (if your character dies, your seat is passed to someone on the waitlist) Don’t need to be the center of attention, but contribute meaningfully to the story Respect the table, the prep, and the players around them If you're here to win, dominate, or be edgy, this is not your table. If you're here to tell a compelling, brutal, and unforgettable story grounded in faith, fire, and steel—pull up a chair. What’s the general vibe at my table? Professional. Immersive. No nonsense. We laugh, we bond, we build—but we do it inside the world. Players are expected to stay in-character, respect historical logic, and lean into their flaws. Nobody's getting bailed out for bad decisions, but you will be rewarded for creativity, loyalty, and roleplay that moves the group forward. The mood is dark, the story is dangerous, and the world is watching.

Featured Prompts

If you're into ___, you're going to love my table

If you're into gritty medieval realism, deep character drama, and high-stakes storytelling grounded in history, you're going to love my table.

I think it's a red flag when players...

Ignore the tone of the game, argue rules mid-session, or treat the story like a competition instead of a shared journey. Cooperation and respect keep the world alive.

My table is not the place for...

Metagaming, disrespect, or players who aren’t serious about immersion and teamwork. We play smart, stay in character, and build a story worth remembering.

Terrance's Preferences

Systems

Game style

Roleplay Heavy

Combat Heavy

Social

Terrance's games