Matt Orr banner

Matt Orr

he/him

5.0

(2)

Timezone

America/los Angeles

Language

English

About Matt Orr

As a Gen X Game Master with experience stretching back to 1988, my style is rooted in the golden age of tabletop gaming—when imagination, story, and collaboration ruled the table. I bring a blend of classic storytelling and modern pacing, drawing on decades of systems and genres to craft experiences that feel both nostalgic and fresh. My games balance deep lore and cinematic action, encouraging players to immerse themselves in character and world alike. Whether running pulp adventure, dark fantasy, or Lovecraftian horror, your focus is on shared storytelling, memorable moments, and player agency—the hallmarks of the old-school table brought forward into today’s playstyle. My GMing philosophy emphasizes fun, flow, and flexibility. Rules serve the story, not the other way around, and every session is about creating a memorable narrative together. I watched RPGs evolve from graph paper dungeons to narrative-driven epics, and I know how to pull the best from every era—balancing structured challenge with freeform creativity. For me, tabletop gaming isn’t just a pastime; it’s a lifelong craft built on connection, laughter, and the joy of seeing players light up when the dice hit the table.

At a glance

1 year on StartPlaying

5 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 9 hours

Response rate: 100%

Featured Prompts

I got started GMing...

in 1988 in middle school. Unlike most players at the time, I started with Top Secret S/I instead of Dungeons and Dragons.

How Matt Orr runs games

i enjoy roleplay and a good actions scene. I like to allow my players to drive the story. I enjoy easy going rules and crunch combat rules. I have an easy vibe when I GM. I'll allow the players to try anything and to think outside the box.

Matt Orr's ideal table

I want everyone to have fun and a good time.

Matt Orr's Preferences

Systems

Delta Green
Aliens
Achtung! Cthulhu 2d20
Twilight 2000
G.I. JOE Roleplaying Game
Everyday Heroes
Outgunned

Game style

Combat Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Matt Orr's games