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Ferret

any/all

5.0

(6)

Timezone

America/chicago

Identity

LGBTQ+
Queer
Asian
Disabled
Published Writer
Game Designer

About Ferret

I have been playing TTRPGs since I was eleven, running games since I was thirteen, and seriously running games since I was sixteen. I cut my teeth on Vampire: the Masquerade 2e and have stuck with it along with other systems. I am a considerate, creative, and love getting my players invested in the game with unique and interesting characters. I tie the backgrounds and crunch given to me to try and make the best kind of games that rewards players who pitch in good ideas over vapid min/maxxing. I am heavily anti-munchkinism or "winning the game" attitudes: We are here to tell a collective story and have a grand time together. These days I'm amazing at Powered by the Apocalypse games, Chronicles of Darkness games, and still old hat at World of Darkness games. I've been at this long enough to be called a grognard but prefer the term Oldhead as I'm inclusive, generous, and able to be worked with instead of stymieing creativity.

At a glance

4 years on StartPlaying

Highly rated for: Inclusive, Storytelling, Creativity

Featured Prompts

I got started GMing...

When I was thirteen. Like many in the TTRPG sphere who are too young for the adult tables I took it upon myself to learn and grow with the worlds that were important to me. I have now been Facilitating for longer than many of my players have been alive.

My favorite books are

Vertigo Comics (Doom Patrol, Hellblazer, and the Invisibles especially), HOUSE of Leaves, and most anything by Ursula K. LeGuin.

The three words my players would use to describe me are...

Personal, Open, & Detailed

How Ferret runs games

I am an open, accepting, workable Facilitator. I don't like to call myself a Game Master or anything with "Master" in the title because we are always learning, be it from other Facilitators or players who make the games as exciting. I am a queer, multi-racial, empathic individual who works with my players to make sure their experiences in my game are emotionally enveloping and memorable. My tables are always safe places for people of many backgrounds to come to and experience a break from the world for a few hours. I don't stand microaggressions nor plain bigotry and am not conflict averse. My games are Mind's Eye Theatre for the most part, with highly emotional stakes, risky and/or raucous combats, and open to being altered by the actual input of my players instead of running you on the same rails you often find.

Featured Prompts

If my games were Movies they'd be directed by...

The lovechild of John Waters, George Miller, and Clive Barker's weird polycule.

My games focus on...

Player agency. I am telling a story where YOU are the protagonists so you should have say in the game we are in. I am not much of a sandbox person but I know how to curate my worlds to integrate those who choose to play in them.

Rules are...

necessary but alterable. Not all games utilize their rules to the best extent and when someone does something cool I like to reward effort over stymieing creativity.

Ferret's ideal table

My table is an open, inviting place to everyone but unrepentant bigots. I am queer friendly, BIPOC friendly, femme friendly, and disability/neurodivergency friendly. Games are for everyone and gatekeeping people who aren't bad actors is ridiculous. For the game worlds I know the best (WoD 20th -> older) I curate heavily because it was made by edgy, white bois who had a hamfist and crushed the world's politics into a supernatural box that fit THEIR worldview. I make sure what I incorporate is fun, exciting, and PERSONALLY horrific, not edgelord horror. With PbtA, I've written for the system enough to know how to make custom moves, Love Letters, and whatever else anyone would want from a good PbtA run. My tables are: Collaborative, welcoming, fun, consistent, and reliable.

Featured Prompts

If you're into ___, you're going to love my table

Having what you make for your character integrated into the world. Are you tired of giving Facilitators pages of backstory to maybe have one parent show up, if that? I make worlds that you feel like you exist in.

I love it when a player

Surprises me. I like Deus Ex/New Vegas/BG3 gameplay - I may present you options A & B but if you come up with options C - F I'll listen to them and improvise to incorporate them, especially if they're better than the ideas I had!

I think it's a red flag when players...

Don't read the rules of the game. Not the rulebooks, I expect players to know those basics - but the rules WE'RE using for the game. I always curate CC so if someone uses base CC or steamrolls stuff, I don't think they'll be one to listen to the rest of the world.

Ferret's Preferences

Systems

Chronicles of Darkness
Monsterhearts 2
World of Darkness
Masks: A New Generation
World Wide Wrestling 2e
Apocalypse World 2e

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)