Zack the FG GM (he/him)
5.0
(7)
Less than a year on StartPlaying
Highly rated for: Creativity, World Builder, Teacher
About me
Welcome y'all, I'm the head DM and owner of Fighters' Guild Gaming and looking forward games here on Start Playing! I've been a DM since 2014 because no one else wanted to do it and I like Thanos said, "Fine, I'll do it myself." Since then have built a large community of about thirty players and a homebrew world with multiple games running in different timelines within said setting. Emphasis on RP and "objective-based combat" where most fights aren't just battles between hit-sponges. Key skills are system knowledge (specifically DnD), improv, worldbuilding, and making sure the table has fun as a whole. Games I'm Ready to Run: DnD 5e(2014): I know this system like the back of my hand and have multiple settings/modules ready to play. One is more similar to Eberron in terms of setting and magic while the other is set five hundred years in the past and is more traditional DnD vibes. Emphasis on some political plots unless the group strays toward something else. DnD 5e (2024): If we wanted to run this version the pay would be lower for the first few months as we adjust collectively to the new rules. Lancer: I have one specific campaign written for this system that I am newer to but am very comfortable running. A game focused on Beyond Union activity that is very Gundam/Armored Core flavored. Cyberpunk Red: another game where I would do a lower fee as I would be running the game for the first time. Have more than enough understanding to run a fun corporate espionage/rebellion against the corpos game. And I do wish we lived in a world where this was obvious but EVERYONE is welcome at my table. If you're a fun player, you're welcome here. Thanks ahead of time for reading all this and hope to get some rolls from y'all soon.
GM Style
I have an improv-first style that focuses on player input as a major influence on the world. Worldbuilding is my main focus when preparing for games so that while actually playing I know what each NPC or faction's goals are so that the player input can affect that first and foremost. Player agency is my main focus, but I also have a massive love for combat. But players who value RP over combat have nothing to fear in my games. Telling a fun story as a group is my ultimate goal, so players who wish to do that through cinematic combat and encounters can do so, while others who want to progress the story by the sharpness of their wit over their blades are very welcome.
Games played
Game platforms used
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