Elsewhere
he/him
5.0
(2)
Timezone
Language
About Elsewhere
I got my start with tabletop RPGs in the 1980s with D&D Basic and Expert, eventually moving into BECMI. After a long break, I returned to the hobby around 2015 with D&D 5e. While deployed, I began running D&D Adventurers League modules through play-by-post. That taught me a great deal about asynchronous GMing: presenting information clearly, maintaining continuity, tracking what players know, and keeping a game moving without rushing it. I even developed a simple coordinate system for tactical maps so players could communicate movement and positioning clearly. Over time, I found myself drawn toward rules-light games such as TinyD6, where mechanics support the adventure without getting in its way. My GM style reflects my old-school roots. I like worlds that present situations rather than predetermined solutions. I'm more interested in what your character wants to attempt than whether we can find exactly which rule covers it. Exploration, creative problem-solving, meaningful choices, and player agency are what I enjoy most. I especially enjoy rules-light and play-by-post gaming, and I love bringing fictional worlds to life with maps, handouts, physical props, and occasional 3D-printed artifacts.
At a glance
Less than a year on StartPlaying
Highly rated for: Storytelling, Beginner Friendly, Inclusive
$25 per session
Featured Prompts
I ran my first game...
Running the solo part of the Basic Rules (BECMI) while on a bus ride
My favorite shows/movies are
- SOIA - The Expanse - Anything Guy Ritchie - WoT …look, I only have 300 characters…
The three words my players would use to describe me are...
- Articulate - Rule of Cool - Collaborator
How Elsewhere runs games
My games focus on player agency, exploration, creative problem-solving, and discovering the story through play. I prefer presenting situations rather than predetermined solutions: I describe the world, you tell me what your character tries to do, and we find out what happens. I favor rules-light systems and a “rulings over rules” approach. You don't need to memorize a rulebook or know the optimal action. Tell me what you want to accomplish and we'll use the mechanics when they help resolve uncertainty. I enjoy roleplay, investigation, exploration, and meaningful choices. Combat can absolutely be dangerous, but I don't build encounters around finding the correct tactical solution or achieving perfect game balance. Clever plans, negotiation, avoidance, and the occasional terrible idea are all valid approaches. In play-by-post games, I put particular emphasis on clear writing, continuity, and giving players enough information to make informed decisions. I also enjoy maps, handouts, atmospheric music, and physical props when they add something memorable to the adventure. Most importantly, your choices matter. I may create the situation, but I don't know how the story ends until we play it.
Elsewhere's ideal table
My table is relaxed, curious, and player-driven. I like presenting situations without deciding in advance how you're supposed to solve them. Clever plans are welcome. Weird plans are welcome. Plans that begin with “this might be a terrible idea...” are especially welcome. I tend toward rules-light play. Rules give us a shared framework, but they aren't a menu of the only things your character is allowed to attempt. Tell me what you want to do, and we'll figure out how—or whether—the dice need to get involved. You'll fit particularly well at my table if you enjoy exploring, asking questions, interacting with the world, and making decisions without knowing exactly where they'll lead. You don't need system mastery, an optimized character, or decades of RPG experience. New players are very welcome. Expect mysteries, meaningful choices, occasional danger, dry humor, and worlds that respond to what you do. I enjoy atmosphere and immersion, but not at the expense of being able to laugh and talk like normal human beings. Above all, I want you to feel like you're playing your character, not trying to guess the story I want you to follow.
Elsewhere's Preferences
Systems