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Dungeon Master Erik

Dungeon Master Erik (he/him)

5.0

(7)

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Sets the Mood

About me

Hello there, I’m Erik! I have been a Dungeon Master for D&D 5th edition since its release in 2014. Since then I have logged thousands of hours running games both in person and online. I love the adventure, laughs, gasps, and those nail biting moments where a single dice roll can shape an outcome. To me D&D is a cooperative story we tell together. I have always been a huge fantasy and gaming nerd. When D&D 5th edition dropped in 2014 I got interested in it and decided to buy the players handbook and some sheets. Got a little group going and did the Starter campaign "Lost mines of Phandelver" It was SOOOO much fun I decided to immediately start running more games. Since then Ive ran campaigns like: Curse of Strahd x4 Tomb of Annihilation x1 Ghosts of Saltmarsh x2 Lost mines of Phandelver x1 Homebrew campaigns x8 approx. I have experience in both virtual and tabletop games. I have tons of maps, tokens, music etc. I have my own Patreon page where I am a TTRPG mapmaker for games like D&D, Warhammer, Traveller, and much more! I love every minute of it and hope to add many more thousands of hours in the future! Most of my digital experience is on Discord and Roll20, but Ive been learning other engines as of late to try them out.

GM Style

I am extremely strong at improv, whether that's coming up with a unique encounter on the fly, or roleplaying as a host of NPCs. There nothing you can throw at me I cant handle! I rather enjoy when the players do something unexpected and unique. It makes the game more interesting for me when I don't always know what's going to happen next. My characters tend to be fun and over the top, with a mix of serious and silly mixed together. I love giving NPC memorable features or personalities. I also do character voices when it serves the story. I have a wide array of voices! I really enjoy creating strong and satisfying combat encounters. Dungeons and combat are Id say my greatest skills as a DM at all levels of play. I have spent a lot of time honing my DM abilities in combat so I can make them run as smooth and quick as possible. I love creating situations that challenge players, as well as moments where their abilities can really shine! I am willing to run any type of adventure out there! From Swashbuckling pirate games to Gothic horror goodness. I can run set modules, or create unique homebrew worlds for my players based off of their favorite movie, show or IP. My favorite games to run tend to be open-world, and player-focused adventures, as opposed to a more guided story with set plot points. The one thing I tend to steer away from as a DM are very deep complex political games that are heavily RP based. I prefer lighter stories with more action.

Game Master Reviews (7)

Proficiencies

Players say this GM is great at:

Creativity

Teacher

Sets the Mood

Mornir_42 avatar

Mornir_42

New review

I have played with Erik as my DM for a couple of years now. He has a very creative mind when it comes to his world building & item creation. He does a great job at designing maps & puzzles. Erik is also up for the group to decide the type of game they want to play, whether it is more battle-focused or storyline oriented. All in all, I can’t recommend Erik enough.

Eriel avatar

Eriel

New review

Erik has DMed for our group since fall 2020, and he's been the best DM I've had so far! We started at level 1 with Ghosts of Saltmarsh and carried our characters into Spelljammer to close out on level 20. No other DM I've known has tried to run level 20 campaigns because the encounters can become so tricky to run that can balance challenge with creativity. He's inclusive to players of all identities and play-styles. I play an artillerist artificer, but up until level 15, I ran my character, Lochlan, as an exceedingly low-damage build that has to solve problems through other means. Erik has accommodated this in-battle, such as letting me crawl through boss-fight arenas disabling battle mechanics while my party members fight on the frontlines. He's also worked with me to flesh out NPC personalities and their connections with my character for an immersive storytelling experience. Though I apologize since Erik did have about 40 NPCs to constantly track who were involved with us personally. Erik's been a joy to plan and play with for the last five years, and I can't recommend him enough. P.S. I've sometimes faced a few difficulties finding cohesive parties, and I'm typically the only girl in a party. Maybe we got lucky with our group, maybe it's the manner in which Erik runs his campaigns, regardless, I've always had a lovely time in our shared story.

Caliel avatar

Caliel

New review

Erik is an excellent GM. He has run both published campaigns and games set in his own worlds with me, and both were engaging and fun. He's great at communicating the rules to new players and strikes a good balance between adherence to the rules and ability to improvise to meet the needs of the current situation. He always puts a lot of work into preparation, bringing great maps and visual aids, dressing up and performing his characters' voices, which he keeps lighthearted and never takes himself too seriously. I've played in one-shots and long campaigns with him and he has always balanced the pacing of his sessions perfectly. He's also good at permitting player creativity without allowing one player to take time or fun away from the others. Overall, he's a great GM who knows D&D very well and has a lot of experience.

Yarenmol avatar

Yarenmol

New review

This guy has been my DM for years, and he’s one of the best I’ve ever played with! You can always count on him to have an entertaining story, and he’s a great map-maker too. I’m not sure exactly how long he’s been playing D&D, but I know it’s been a long time, definitely well before I started. He’s the kind of DM who, if something sounds cool and fits reasonably within the rules, might just let you pull it off. At the same time, he’s not afraid to say no if it’s clearly impossible by the rules or real-world physics. But I’d say he’s more than fair. Where other DMs might shut you down before you even finish explaining your idea, he’ll at least hear you out, and if it’s doable, he might even help you make it work. 9.5/10

Lee Palmer avatar

Lee Palmer

New review

Erik is very high effort, and really cares about fostering a good experience for his players. He is very engaging and fun. He helps players be creative by offering suggestions/options that build off of the players ideas without railroading them.

Kirrock720 avatar

Kirrock720

New review

While i may be one of the newest in one of the campaigns he's been running (an addition from nearly a year ago in a four-year-old campaign), it's genuinely been one of my favorite campaigns i've been in so far. From what i've gathered, it's a combination Ghosts of Saltmarsh and one of the SpellJammer books with a healthy dose of complete and total chaos (affectionate). Currently, we are doing a series of battles structured akin to the map of Slay the Spire, or similar roguelike games to build towards a final boss. During this all, we have had multiple boss encounters, all of which are types of antagonists i've never dealt with before, getting interesting with how the bosses handle themselves both in character and playstyle. Take the Barbarian for example, a boss structured off of Storm Herald Barbarian who had both an Install aura (Increased lightning damage both incoming and outgoing) and a lot of lightning related crowd control that encouraged us to fan out a lot, to the point where it made healing quite a challenge. It's a godsend that our party is all spellcasters and ranged combatants (mostly, one of us uses a functional Dancing Blade which is an entirely custom magic item with that as it's only link). In between all of that, we have quite a few chunks for RP, scouting out the future maps and planning, dragging allies from the starcraft fight above to lend a hand (favorite was a Warforged who we double-enlarged and used to Titanfall a building), and, apparently, make a Magic E.M.P. Now, to be clear, my character is totally a person who is normal and can be trusted with explosives (Arti/Sorc with no regard for his own safety), so this is a fantastic development and surely won't be used to entirely skip an encounter with many casualties (probably). Heck, even before that, there was the Anti-Avengers (i don't remember the proper name, it's been a minute), a group meant to parallel our team, including a custom Time Wizard, an Artificer (related to a Party NPC) in a Mini-Gundam (which i got to dissect and apply to my little MechaDeer companion), the Protagonist (literally, he has a legendary sword and everything, no plot armor though), and the sassy Lancer Rogue Tiefling, who had a lot of really cool weaponry that unfortunately was pacted to her (debating trying to summon a devil to get some of that, magma whips are so cool). It was one hell of a fight, definitely built with purpose to screw with us (e.g. my gimmick is Teleports, and the Arti had the ability to rig minefields, stuff like that), and i l o v e that. TLDR: Quick-Thinking fella with a penchant for causing problems (in the best possible way), who knows that the ultimate purpose of TTRPGs is to have as much fun as possible, to be whatever you truly want to be in whatever way you want to do it.

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