
Robert
he/him
5.0
(43)
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About Robert
Hi! I am GM Dargov, also known as Rob. Like a lot of GMs on the site, I have had an enormous passion for role-playing games and D&D in particular for... a very long time! My first experience of D&D was picking up the Rules Cyclopedia in a small bookstore in rural Canada- I don't even know what edition that was! As a GM, I run my game very much straight down the middle. They remain challenging without become too deadly, and while my rule calling is fairly generous, this applies to both players and monsters. I allow a free feat at character creation of 5e and use free archetype in Pathfinder 2e. This gives me the freedom to run some extra "deadly" battles, but gives the players that little bit of extra omph. I am very hot on game balance- on my Discord server you'll find a few tweaks to classes and subclasses that I feel slipped through the net, such as Twlight Clerics, Moon Druids(early game) and Echo Knights. I am venturing into the world of publishing my own adventures, and my Monday night game is the playtest for my soon to be released adventure module, Wrath of the Elements! I have been GMing on SPG for over 4 years! That's a lot of dice rolls!
At a glance
4 years on StartPlaying
653 games hosted
Highly rated for: Creativity, Visual Aid, Sets the Mood
Average response time: 3 hours
Response rate: 100%
Featured Prompts
I became a GM because
I love opening up the hood of stoires and systems and tinkering with things.
The three words my players would use to describe me are...
Creative, fair, analytical
When I'm not running games I'm...
Chasing my bonkers kids!
How Robert runs games
My preferred style of games is taking an existing resource/module and modifying it to improve and personalise the content. I love a sandbox adventure, but I find that the published modules help keep people on track. - I see the GM's role as a storyteller, impartial arbiter of the world, and a host. - I tend to err on the generous side to both players and monsters. Expect more magic items and monsters with extra HP and tweaked abilities. - Where rules are either ambiguous or non-sensical, I like to allow the logical and cinematic. eg. Magical Missiles can be fired at objects, fire spells ignite flammables, and cold spells freeze water- even if the spell description doesn't say they will. -I have a lot of fun with my NPC's voices.
Featured Prompts
I prep by
Spending 3 hours and then realizing we probably wont get to this bit this week and cramming the actual sesison prep into 45 mins!
My favorite trope is...
Stupid but helpful NPCs.
Rules are...
a framework to support a shared understanding of how the world works.
Robert's ideal table
I try and cheer for all my players: tactical players get rewarded for smart play RP-focused players get rewarded for insight planners get rewarded for preparation improvisers get rewarded for adaptability Sometimes things are tough, sometimes they are easy. Sometimes that's intentional, sometimes its luck or a goof.
Featured Prompts
I love it when a player
Plays their role and plays to their strengths. Supports the other party members.
I think it's a red flag when players...
Is intentional unkind to others and wont apologise.
I think metagaming...
is part of the game. But dont blame me when I meta game your meta game and it blows up in your face!
Robert's Preferences
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