History, pop culture, deconstructions, and satire are common 'round here. My games tend towards the sandbox, do what thou wilt shall be the whole of the law and all that. I'm a big believer in the power of narrative. The best stories are always about ideas more than plots. That's not to say that it's all arthouse allegory, but the plot should be about more than a list of bad guys to thwart and loot to steal. (Except, of course, when that's the story being told. Context is king.) Bigtime into Butlerian theology- "Thou shalt not make a machine in the likeness of a human mind." No AI-generated anything 'round these parts. Years of Blood Bowl have turned me against elfs. Play at your own risk. You can call me "Jeremy" if you really need to.
I tend towards narrative-focused play, with combats and action punctuating the story instead of replacing it. I've always been noted for the quality of my NPCs- I enjoy doing voices, and nobody you interact with should be devoid of motivations, hopes, dreams, hobbies, perhaps a goldfish somewhere... I do not care for railroads, and my games emphasize player freedom without getting so sandbox-y that everyone loses focus. Most important, all of this is supposed to be fun. Know that Rule of Cool is always in mind, and that I've never been noted for being an overly serious person. To quote one of my heroes, "Wow, I've never been called an adult before. I mean, I've been TRIED as one..." I love helping new players get into the hobby, so if you're nervous about playing, know that my table is a safe harbor.
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