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Cost Per Player

$18.00
Buzz

Buzz (they/them)

5.0

(6)

LGBTQ+
Queer
Neurodivergent

1 year on StartPlaying

Highly rated for: Storytelling, Inclusive, Creativity

About me

I am an LGBT+ DM that has been running tabletop games as a GM for ~8 years, with a long time of experience with Dungeons & Dragons, World of Darkness, and Pathfinder games. My specialties lie in narrative focused lore-heavy games with heavy character building elements, as well as high scope powered individual games like superheroes or other quite powerful characters. If you want a GM that's always open to communication, that's me! I love to discuss the direction of player characters and the game as a whole with every player at the table. If you like action and dramatic tension, then you'll enjoy my style of game. Some of my favorite games to run are as follows: D&D, Chronicles or World of Darkness, Pathfinder 2nd Edition, Exalted, and GURPS. I am open to custom game requests at any point of time, so if none of my games interest you please feel free to reach out! I will respond as soon as I can to all requests.

GM Style

As a GM, my style focuses heavily on character drama, motivation, and development. Though I can run games with less emphasis on such things, I always enjoy trying to help players get into the minds of their characters, as though they are in the world themselves and inhabiting the individual they play as. Even if a system offers crunchy tactical combat, I'll always try to include the element of characterization. I favor rule of cool where needed to allow narratively impactful moments to happen. I love building the drama of the game and setting, putting characters into tricky situations and working with the players themselves on how narrative arcs and character directions may end up going. Most of my games run with a sandbox-style setup, though I heavily utilize player-given backstories to supplement said sandbox. I always try to build webs of intrigue or drama for players to get themselves lost in a mess of. I do not utilize character voices or expect any such things for my games; Role play doesn't require the voice, it simply requires thinking about your character and how they'd feel in the context of the setting and scene.

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