ST Jerome
he/him
5.0
(4)
Timezone
Language
Identity
About ST Jerome
I've been running tabletop RPGs since I was 12 years old, and my favorite part of the game remains the same: nobody at the table, not even the GM, knows exactly how the story will end. What fascinates me most is watching players change a world I thought I understood. My games are character driven, cinematic, and built around meaningful choices. When you pull up a chair at my table, here is what you can expect: • A Living, Reactive World: NPCs remember your actions, enemies adapt, allies have their own motivations, and small decisions can echo months later. • Player Driven Storytelling: I prepare the situations, characters, conflicts, and possibilities. You decide what actually happens. Your successes, failures, and unexpected ideas help shape where the story goes. • Immersive Roleplay: My campaigns blend investigation, action, politics, humor, horror, and character drama. I enjoy players who invest in the setting and make decisions based on who their character is. • Everyone Gets a Moment to Shine: I currently run games for Lost Tribes Gaming on Twitch, so I am used to keeping a game moving while making room for every character and their story. If you want memorable NPCs, deep continuity, cinematic moments, and a world that genuinely reacts to your choices, you'll feel right at home at my table.
At a glance
Less than a year on StartPlaying
Highly rated for: World Builder, Storytelling, Beginner Friendly
$15 per session
Featured Prompts
I ran my first game...
I ran my first game when I was 13 (started when I was 12). Red Box D&D waaaaay back in the day. Thankfully I've come a long way since then
My favorite books are
The Republic Commando series by Karen Traviss
My favorite shows/movies are
Avatar: the Last Airbender, Justified, Big Bang Theory, Andor, Young Justice, The Deadpool series, Thundarr the Barbarian, Legend of Vox Machina, The Mighty Nein, and more
How ST Jerome runs games
My GM style focuses on character, choice, and consequence. I build the world, its people, and the problems in front of you, but I do not decide how you are supposed to solve them. • Roleplay Matters: NPCs have personalities, goals, loyalties, and memories. Relationships can become every bit as important as combat encounters. • Choices Have Consequences: The world reacts to what you do. Allies remember how they were treated, enemies change tactics, factions pursue their own agendas, and decisions can have effects that surface much later. • Story Over Script: I prepare situations rather than predetermined endings. Clever ideas, unexpected choices, successes, and failures can all change the direction of the campaign. • Cinematic Action: I enjoy exciting combat and dramatic set pieces, but combat exists to serve the story rather than simply fill time between scenes. • Room for Everyone: I work to give every character opportunities to matter, whether that means taking the lead in battle, solving a mystery, negotiating with an NPC, or simply having a memorable character moment. Expect a mix of roleplay, investigation, action, politics, humor, horror, and character drama.
ST Jerome's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite