Killian O.
any/all
Timezone
Language
About Killian O.
To me the most beautiful thing about roleplaying games is the unlimited freedom of choice. No buttons, no hard rules. You think of something and you can do it, a possibility, so far, no video game can give. I'd always rather make up a quick solution for a players's idea instead of staying true to a rulebook. I spent years as the DM of a sandbox campaign from level 1 to 20 and above, feeble adventurers rising to be monsters, scientists, queens, and gods. They decided for themselves and forged their stories. As a DM, I believe my role is in keeping the world their stories take place in together and breathing life into it. To actually run a long sandbox campaign online instead of around a table, I'd have to find willing players and get to know the software ecosystem. But until then, I try to bring at least some of that sandbox feeling into shorter campaigns.
At a glance
Less than a year on StartPlaying
$10 per session
Featured Prompts
When I'm not running games I'm...
Gaming No matter if I am playing No Man’s Sky alone or Worms and Isaac with good friends on a split screen, games are definitely my most time-consuming hobby. I am a huge nerd for 4X/GS games like EU4, Stellaris, or Victoria 3, and I love the diverse stories that emerge even if I am only fed crumbs.
How Killian O. runs games
Player deaths: Player death needs to be discussed before the game starts. I tend to run games on a "knockout instead of death" basis, punishing by losing items or gold instead of losing the character itself. (Difficulty: easy-medium.) Roleplay/Combat: Mix of roleplay and combat, dependent on the campaign. Generally roleplay-heavy — the funny bits are in the talking. Priorities: Flexible rules - a good story and flow are better than getting every rule right. Agreed boundaries - establish what is allowed in the campaign unanimously beforehand. Battlemap / Theater of Mind: Roleplay/travel, etc. is done in theater of mind. For combat itself, I prefer battle maps (if the fight would be trivial, I like to keep it theater of mind, e.g., a high-level adventuring party starts a bar fight with commoners). Cameras: Since this is highly personal, everybody can decide if they want to turn on the camera. As long as we can hear each other and see the same battle maps, we're alright.
Featured Prompts
When it comes to voices
Funny voices are good voices. I was told I can do funny voices in German; I am pretty sure I can also do funny voices in English. Distinctive voices set the tone and are necessities in my eyes. So I will voice act as long as nobody is begging me to stop. Players don't need to voice act.
Killian O.'s ideal table
Featured Prompts
I think metagaming...
is against the spirit of the game. I like the roleplaying, the immersiveness, the worlds that erupt to life as human minds touch them. Metagaming can bring the real world into the fantasy realm and corrupt it. Stick to things your character could reasonably know or try not to hurt immersion.
I think min/maxing...
is part of the game. Power fantasies are an important part of tabletops and can be a lot of fun. But they need to be balanced on a party level, if you're minmaxing and do as much damage as the rest of the party combined, you're the first to get a little nerf if others feel left out.