Daniel Spinks
he/him
5.0
(2)
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Identity
About Daniel Spinks
I have played Dungeons and Dragons, and the Cypher system for over 10 years. I have even created my own system called the IC system, though I reserve this for close groups I know well and personally. I have played with a range of groups from 2 to 8 players in multiple long form campaigns and one shots in settings that range from classic high fantasy to sci-fi, and other assorted genres. The sessions I run have been both in person and online using Talespire, which I have the pleasure of knowing the creator of as a personal friend. I have experience running games for people of all experiences and ages. I am also a tutor for young people that have a range of learning and behavioral difficulties that I have used DnD to help engage with all manner of subjects and socialization. My games can be accessible for children or those that prefer more relaxed themes. I have also run games for adults with a more intense themes, as long as all involved are briefed and aware of the potential themes. I currently run one professional game and one private game, each between 3 to 5 hour sessions.
At a glance
Less than a year on StartPlaying
1 games hosted
Highly rated for: Storytelling, World Builder, Sets the Mood
Featured Prompts
I became a GM because
I love telling stories and having others help to make those stories unique. I love to see people being creative and helping them to explore worlds and characters they make.
I got started GMing...
I started when my friends and I heard about DnD and I thought "How hard could it be", which was when I realised it was actually quite hard. 10 years later and it's a little easier, but still not easy, luckily I am obsessed so it always feels fun.
The three words my players would use to describe me are...
Fair, accommodating, and immersive...and I always go the extra mile
How Daniel Spinks runs games
In my games potential players can expect to take part in varied stories that cover a range of areas. From high stakes tactical combat to espionage, puzzles and role play. I like to tailor player experience from character creation to a session by session basis so all feel a part of the experience. My games are generally uniquely designed narrative focused adventures that can be self contained or full campaigns. I also offer module adventures for those wanting a more classic DnD experience.
Featured Prompts
I deal with rules issues by...
I talk openly with players so that we can agree on what feels fair and fun. I have always believed in the rules needing to matter for the game to feel fair and have weight to decisions. However, I also believe in the rule of cool and fun being the ultimate decider.
I prep by
Making sure I have all the info I need to play the session. That might mean knowing a lot about player's characters, the setting, the previous sessions, or just knowing the player's and what they want from the game.
Rules are...
Rule 1: Everyone has fun every session (If that isn't happening I'm not doing my job right) Rule 2: Respect at the table is paramount (That goes for players and myself) Rule 3: Everyone has a voice (Open and honest dialogue is necessary to guarantee everyone feels heard and gets to play)
Daniel Spinks's ideal table
The ideal table is one where each player can respect the other's time and ideas. Every player should be there for the same reason, to tell and experience a fun story with others so that we all have a good time and can speak together about any issues, that way we can all enjoy our time and feel respected at the table.
Featured Prompts
I love it when a player
I love when a player comes to me excited about an idea they had, or wants to talk in-between sessions about the game and the stories we tell.
I think metagaming...
Makes the game less enjoyable as it means the player's aren't playing characters, they are playing themselves in a different place and body, which can be a fun idea, as long as it is what has been agreed upon. I prefer role play, surprises, and the thrill of new experiences.
My table is not the place for...
Making the game all about yourself. I always believe that DnD is a collective story telling experience where the actions of yourself and others affect the game. Being aware of how your actions can affect the story is important, so making the game all about yourself often leads to friction, not fun.
Daniel Spinks's Preferences
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