Dylan Wilson
he/him
5.0
(5)
Timezone
Identity
About Dylan Wilson
Much to my parents chagrin, my twin brother and I spent the entirety of our childhoods and youth embroiled in the fantastical worlds of Middle-Earth, Zelda, Dark Souls, One Piece, Final Fantasy and more. Always finding ourselves lost in reverie, imagining if we were apart of those worlds and partaking on those adventures. We My brother, close friends, and I were already obsessed with Magic the Gathering, thus it was only a matter of time before we would obsess over TTRPG's. I am currently in my mid twenties and have been playing in and running campaigns for just about a decade now. Currently, I participate in three multi year long campaigns that occur on a weekly basis. Two of which I am the Game Master. I've come to fall in love with shaping stories and creating memories with others at the table. I hope to create thrilling life or death combat scenarios, gripping role-play, and immersive world building fore the rest of my life. Please feel free to message me on Discord if you're interested in having a chat or have some questions. @dhoravin
At a glance
Less than a year on StartPlaying
Highly rated for: Teacher, Creativity, Knows the Rules
Featured Prompts
When I'm not running games I'm...
Either watching, reading, or playing Fantasy media. My campaigns are often a reflection of interesting themes and ideas I pick up.
How Dylan Wilson runs games
I always aim for my games to have a blend of rich role-play and exhilarating combat. Interwoven backstories, moral dilemmas, and multifaceted npc's. I want my players to feel like they stepped right into an adventure straight from a jrpg, novel, or film series, with player agency still intact. Combat is just as essential to creating that atmosphere. I pour considerable effort in my attempts to make combat both fun and challenging. I have created an entire Homebrew settings, but just as well love exploring already existing settings. I pride myself on improvisation as I believe player choice should shape the narrative. Most importantly, I want to hear player feedback between sessions. What did you enjoy and what you did not? What do you hope to see in the future? What story beats or npc's intrigued you? This feedback is invaluable to crafting an tailored experience. Finally, I aim for my table to be as inclusive as possible.